MPADSPContext Struct Reference

#include <mpegaudiodsp.h>


Data Fields

void(* apply_window_float )(float *synth_buf, float *window, int *dither_state, float *samples, int incr)
void(* apply_window_fixed )(int32_t *synth_buf, int32_t *window, int *dither_state, int16_t *samples, int incr)
void(* dct32_float )(float *dst, const float *src)
void(* dct32_fixed )(int *dst, const int *src)
void(* imdct36_blocks_float )(float *out, float *buf, float *in, int count, int switch_point, int block_type)
void(* imdct36_blocks_fixed )(int *out, int *buf, int *in, int count, int switch_point, int block_type)


Detailed Description

Definition at line 25 of file mpegaudiodsp.h.


Field Documentation

void(* MPADSPContext::apply_window_fixed)(int32_t *synth_buf, int32_t *window, int *dither_state, int16_t *samples, int incr)

void(* MPADSPContext::apply_window_float)(float *synth_buf, float *window, int *dither_state, float *samples, int incr)

void(* MPADSPContext::dct32_fixed)(int *dst, const int *src)

Referenced by ff_mpadsp_init().

void(* MPADSPContext::dct32_float)(float *dst, const float *src)

Referenced by ff_mpadsp_init().

void(* MPADSPContext::imdct36_blocks_fixed)(int *out, int *buf, int *in, int count, int switch_point, int block_type)

Referenced by ff_mpadsp_init().

void(* MPADSPContext::imdct36_blocks_float)(float *out, float *buf, float *in, int count, int switch_point, int block_type)


The documentation for this struct was generated from the following file:

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