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mpegaudiodec_altivec.c
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1 /*
2  * Altivec optimized MP3 decoding functions
3  * Copyright (c) 2010 Vitor Sessak
4  *
5  * This file is part of FFmpeg.
6  *
7  * FFmpeg is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * FFmpeg is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with FFmpeg; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20  */
21 
22 #include "dsputil_altivec.h"
24 #include "libavcodec/dsputil.h"
26 
27 #define MACS(rt, ra, rb) rt+=(ra)*(rb)
28 #define MLSS(rt, ra, rb) rt-=(ra)*(rb)
29 
30 #define SUM8(op, sum, w, p) \
31 { \
32  op(sum, (w)[0 * 64], (p)[0 * 64]); \
33  op(sum, (w)[1 * 64], (p)[1 * 64]); \
34  op(sum, (w)[2 * 64], (p)[2 * 64]); \
35  op(sum, (w)[3 * 64], (p)[3 * 64]); \
36  op(sum, (w)[4 * 64], (p)[4 * 64]); \
37  op(sum, (w)[5 * 64], (p)[5 * 64]); \
38  op(sum, (w)[6 * 64], (p)[6 * 64]); \
39  op(sum, (w)[7 * 64], (p)[7 * 64]); \
40 }
41 
42 static void apply_window(const float *buf, const float *win1,
43  const float *win2, float *sum1, float *sum2, int len)
44 {
45  const vector float *win1a = (const vector float *) win1;
46  const vector float *win2a = (const vector float *) win2;
47  const vector float *bufa = (const vector float *) buf;
48  vector float *sum1a = (vector float *) sum1;
49  vector float *sum2a = (vector float *) sum2;
50  vector float av_uninit(v0), av_uninit(v4);
51  vector float v1, v2, v3;
52 
53  len = len >> 2;
54 
55 #define MULT(a, b) \
56  { \
57  v1 = vec_ld(a, win1a); \
58  v2 = vec_ld(b, win2a); \
59  v3 = vec_ld(a, bufa); \
60  v0 = vec_madd(v3, v1, v0); \
61  v4 = vec_madd(v2, v3, v4); \
62  }
63 
64  while (len--) {
65  v0 = vec_xor(v0, v0);
66  v4 = vec_xor(v4, v4);
67 
68  MULT( 0, 0);
69  MULT( 256, 64);
70  MULT( 512, 128);
71  MULT( 768, 192);
72  MULT(1024, 256);
73  MULT(1280, 320);
74  MULT(1536, 384);
75  MULT(1792, 448);
76 
77  vec_st(v0, 0, sum1a);
78  vec_st(v4, 0, sum2a);
79  sum1a++;
80  sum2a++;
81  win1a++;
82  win2a++;
83  bufa++;
84  }
85 }
86 
87 static void apply_window_mp3(float *in, float *win, int *unused, float *out,
88  int incr)
89 {
90  LOCAL_ALIGNED_16(float, suma, [17]);
91  LOCAL_ALIGNED_16(float, sumb, [17]);
92  LOCAL_ALIGNED_16(float, sumc, [17]);
93  LOCAL_ALIGNED_16(float, sumd, [17]);
94 
95  float sum;
96  int j;
97  float *out2 = out + 32 * incr;
98 
99  /* copy to avoid wrap */
100  memcpy(in + 512, in, 32 * sizeof(*in));
101 
102  apply_window(in + 16, win , win + 512, suma, sumc, 16);
103  apply_window(in + 32, win + 48, win + 640, sumb, sumd, 16);
104 
105  SUM8(MLSS, suma[0], win + 32, in + 48);
106 
107  sumc[ 0] = 0;
108  sumb[16] = 0;
109  sumd[16] = 0;
110 
111  out[0 ] = suma[ 0];
112  out += incr;
113  out2 -= incr;
114  for(j=1;j<16;j++) {
115  *out = suma[ j] - sumd[16-j];
116  *out2 = -sumb[16-j] - sumc[ j];
117  out += incr;
118  out2 -= incr;
119  }
120 
121  sum = 0;
122  SUM8(MLSS, sum, win + 16 + 32, in + 32);
123  *out = sum;
124 }
125 
127 {
129 }