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softfloat.h
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1 /*
2  * Copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at>
3  *
4  * This file is part of FFmpeg.
5  *
6  * FFmpeg is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * FFmpeg is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with FFmpeg; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19  */
20 
21 #ifndef AVUTIL_SOFTFLOAT_H
22 #define AVUTIL_SOFTFLOAT_H
23 
24 #include <stdint.h>
25 #include "common.h"
26 
27 #include "avassert.h"
28 #include "softfloat_tables.h"
29 
30 #define MIN_EXP -126
31 #define MAX_EXP 126
32 #define ONE_BITS 29
33 
34 typedef struct SoftFloat{
37 }SoftFloat;
38 
40  if(a.mant){
41 #if 1
42  while((a.mant + 0x1FFFFFFFU)<0x3FFFFFFFU){
43  a.mant += a.mant;
44  a.exp -= 1;
45  }
46 #else
47  int s=ONE_BITS - av_log2(FFABS(a.mant));
48  a.exp -= s;
49  a.mant <<= s;
50 #endif
51  if(a.exp < MIN_EXP){
52  a.exp = MIN_EXP;
53  a.mant= 0;
54  }
55  }else{
56  a.exp= MIN_EXP;
57  }
58  return a;
59 }
60 
62 #if 1
63  if((int32_t)(a.mant + 0x40000000U) <= 0){
64  a.exp++;
65  a.mant>>=1;
66  }
67  av_assert2(a.mant < 0x40000000 && a.mant > -0x40000000);
68  return a;
69 #elif 1
70  int t= a.mant + 0x40000000 < 0;
71  return (SoftFloat){ a.mant>>t, a.exp+t};
72 #else
73  int t= (a.mant + 0x3FFFFFFFU)>>31;
74  return (SoftFloat){a.mant>>t, a.exp+t};
75 #endif
76 }
77 
78 /**
79  * @return Will not be more denormalized than a+b. So if either input is
80  * normalized, then the output will not be worse then the other input.
81  * If both are normalized, then the output will be normalized.
82  */
84  a.exp += b.exp;
85  av_assert2((int32_t)((a.mant * (int64_t)b.mant) >> ONE_BITS) == (a.mant * (int64_t)b.mant) >> ONE_BITS);
86  a.mant = (a.mant * (int64_t)b.mant) >> ONE_BITS;
87  return av_normalize1_sf((SoftFloat){a.mant, a.exp - 1});
88 }
89 
90 /**
91  * b has to be normalized and not zero.
92  * @return Will not be more denormalized than a.
93  */
95  a.exp -= b.exp;
96  a.mant = ((int64_t)a.mant<<(ONE_BITS+1)) / b.mant;
97  return av_normalize1_sf(a);
98 }
99 
100 static inline av_const int av_cmp_sf(SoftFloat a, SoftFloat b){
101  int t= a.exp - b.exp;
102  if(t<0) return (a.mant >> (-t)) - b.mant ;
103  else return a.mant - (b.mant >> t);
104 }
105 
106 static inline av_const int av_gt_sf(SoftFloat a, SoftFloat b)
107 {
108  int t= a.exp - b.exp;
109  if(t<0) return (a.mant >> (-t)) > b.mant ;
110  else return a.mant > (b.mant >> t);
111 }
112 
114  int t= a.exp - b.exp;
115  if (t <-31) return b;
116  else if (t < 0) return av_normalize_sf(av_normalize1_sf((SoftFloat){ b.mant + (a.mant >> (-t)), b.exp}));
117  else if (t < 32) return av_normalize_sf(av_normalize1_sf((SoftFloat){ a.mant + (b.mant >> t ), a.exp}));
118  else return a;
119 }
120 
122  return av_add_sf(a, (SoftFloat){ -b.mant, b.exp});
123 }
124 
125 //FIXME log, exp, pow
126 
127 /**
128  * Converts a mantisse and exponent to a SoftFloat
129  * @returns a SoftFloat with value v * 2^frac_bits
130  */
131 static inline av_const SoftFloat av_int2sf(int v, int frac_bits){
132  return av_normalize_sf((SoftFloat){v, ONE_BITS + 1 - frac_bits});
133 }
134 
135 /**
136  * Rounding is to -inf.
137  */
138 static inline av_const int av_sf2int(SoftFloat v, int frac_bits){
139  v.exp += frac_bits - (ONE_BITS + 1);
140  if(v.exp >= 0) return v.mant << v.exp ;
141  else return v.mant >>(-v.exp);
142 }
143 
144 /**
145  * Rounding-to-nearest used.
146  */
148 {
149  int tabIndex, rem;
150 
151  if (val.mant == 0)
152  val.exp = 0;
153  else
154  {
155  tabIndex = (val.mant - 0x20000000) >> 20;
156 
157  rem = val.mant & 0xFFFFF;
158  val.mant = (int)(((int64_t)av_sqrttbl_sf[tabIndex] * (0x100000 - rem) +
159  (int64_t)av_sqrttbl_sf[tabIndex + 1] * rem +
160  0x80000) >> 20);
161  val.mant = (int)(((int64_t)av_sqr_exp_multbl_sf[val.exp & 1] * val.mant +
162  0x10000000) >> 29);
163 
164  if (val.mant < 0x40000000)
165  val.exp -= 2;
166  else
167  val.mant >>= 1;
168 
169  val.exp = (val.exp >> 1) + 1;
170  }
171 
172  return val;
173 }
174 
175 /**
176  * Rounding-to-nearest used.
177  */
178 void av_sincos_sf(int a, int *s, int *c);
179 
180 #endif /* AVUTIL_SOFTFLOAT_H */
#define av_const
Definition: attributes.h:68
static av_always_inline SoftFloat av_sqrt_sf(SoftFloat val)
Rounding-to-nearest used.
Definition: softfloat.h:147
const char const char void * val
Definition: avisynth_c.h:634
float v
const char * s
Definition: avisynth_c.h:631
#define ONE_BITS
Definition: softfloat.h:32
static av_const SoftFloat av_div_sf(SoftFloat a, SoftFloat b)
b has to be normalized and not zero.
Definition: softfloat.h:94
const char * b
Definition: vf_curves.c:109
#define av_assert2(cond)
assert() equivalent, that does lie in speed critical code.
Definition: avassert.h:63
int32_t mant
Definition: softfloat.h:35
#define U(x)
Definition: vp56_arith.h:37
static av_const SoftFloat av_normalize_sf(SoftFloat a)
Definition: softfloat.h:39
simple assert() macros that are a bit more flexible than ISO C assert().
int32_t
static av_const int av_cmp_sf(SoftFloat a, SoftFloat b)
Definition: softfloat.h:100
#define FFABS(a)
Definition: common.h:61
static av_const int av_gt_sf(SoftFloat a, SoftFloat b)
Definition: softfloat.h:106
static av_const SoftFloat av_normalize1_sf(SoftFloat a)
Definition: softfloat.h:61
static const int32_t av_sqrttbl_sf[512+1]
static av_const int av_sf2int(SoftFloat v, int frac_bits)
Rounding is to -inf.
Definition: softfloat.h:138
#define MIN_EXP
Definition: softfloat.h:30
static av_const SoftFloat av_sub_sf(SoftFloat a, SoftFloat b)
Definition: softfloat.h:121
static av_const SoftFloat av_add_sf(SoftFloat a, SoftFloat b)
Definition: softfloat.h:113
static const int32_t av_sqr_exp_multbl_sf[2]
common internal and external API header
static av_const SoftFloat av_mul_sf(SoftFloat a, SoftFloat b)
Definition: softfloat.h:83
static double c[64]
int32_t exp
Definition: softfloat.h:36
#define av_log2
Definition: intmath.h:105
void av_sincos_sf(int a, int *s, int *c)
Rounding-to-nearest used.
Definition: softfloat.c:40
static av_const SoftFloat av_int2sf(int v, int frac_bits)
Converts a mantisse and exponent to a SoftFloat.
Definition: softfloat.h:131
#define av_always_inline
Definition: attributes.h:37