|Whether the parent AVCodecContext is a copy of the context which had init() called on it. |
|Whether to allocate progress for frame threading. |
|An audio frame with less than required samples has been submitted and padded with silence. |
|temporary buffer used for encoders to store their bitstream |
|Number of audio samples to skip at the start of the next decoded frame. |
This is used by multithreading - shared tables and picture pointers should be freed from the original context only.
Whether to allocate progress for frame threading.
If the codec does not need to call the progress functions (there are no dependencies between the frames), it should leave this at 0. Then it can decode straight to the user-provided frames (which the user will then free with av_frame_unref()), there is no need to call ff_thread_release_buffer().
|unsigned int AVCodecInternal::byte_buffer_size|