[FFmpeg-cvslog] lavd/opengl_enc_shaders: make shaders code static and const

Lukasz Marek git at videolan.org
Sun Feb 2 02:48:56 CET 2014


ffmpeg | branch: master | Lukasz Marek <lukasz.m.luki at gmail.com> | Thu Jan 30 16:34:08 2014 +0100| [ffe46e5d13f8490095d89d56339b022f25e7d88a] | committer: Lukasz Marek

lavd/opengl_enc_shaders: make shaders code static and const

Signed-off-by: Lukasz Marek <lukasz.m.luki at gmail.com>

> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=ffe46e5d13f8490095d89d56339b022f25e7d88a
---

 libavdevice/opengl_enc_shaders.h |   14 +++++++-------
 1 file changed, 7 insertions(+), 7 deletions(-)

diff --git a/libavdevice/opengl_enc_shaders.h b/libavdevice/opengl_enc_shaders.h
index e3115c4..66104e0 100644
--- a/libavdevice/opengl_enc_shaders.h
+++ b/libavdevice/opengl_enc_shaders.h
@@ -23,7 +23,7 @@
 
 #include "libavutil/pixfmt.h"
 
-const char *FF_OPENGL_VERTEX_SHADER =
+static const char * const FF_OPENGL_VERTEX_SHADER =
     "uniform mat4 u_projectionMatrix;"
     "uniform mat4 u_modelViewMatrix;"
 
@@ -41,7 +41,7 @@ const char *FF_OPENGL_VERTEX_SHADER =
 /**
  * Fragment shader for packet RGBA formats.
  */
-const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET =
+static const char * const FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET =
 #if defined(GL_ES_VERSION_2_0)
     "precision mediump float;"
 #endif
@@ -58,7 +58,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET =
 /**
  * Fragment shader for packet RGB formats.
  */
-const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET =
+static const char * const FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET =
 #if defined(GL_ES_VERSION_2_0)
     "precision mediump float;"
 #endif
@@ -75,7 +75,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET =
 /**
  * Fragment shader for planar RGBA formats.
  */
-const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR =
+static const char * const FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR =
 #if defined(GL_ES_VERSION_2_0)
     "precision mediump float;"
 #endif
@@ -97,7 +97,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR =
 /**
  * Fragment shader for planar RGB formats.
  */
-const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR =
+static const char * const FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR =
 #if defined(GL_ES_VERSION_2_0)
     "precision mediump float;"
 #endif
@@ -118,7 +118,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR =
 /**
  * Fragment shader for planar YUV formats.
  */
-const char *FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR =
+static const char * const  FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR =
 #if defined(GL_ES_VERSION_2_0)
     "precision mediump float;"
 #endif
@@ -147,7 +147,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR =
 /**
  * Fragment shader for planar YUVA formats.
  */
-const char *FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR =
+static const char * const FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR =
 #if defined(GL_ES_VERSION_2_0)
     "precision mediump float;"
 #endif



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