[FFmpeg-cvslog] aarch64: Add NEON optimizations for 10 and 12 bit vp9 loop filter

Martin Storsjö git at videolan.org
Tue Jan 24 22:47:11 EET 2017


ffmpeg | branch: master | Martin Storsjö <martin at martin.st> | Thu Jan  5 12:52:06 2017 +0200| [9f10cff61042dbc0c27efd2dea7f1d3da83eff1b] | committer: Martin Storsjö

aarch64: Add NEON optimizations for 10 and 12 bit vp9 loop filter

This work is sponsored by, and copyright, Google.

This is similar to the arm version, but due to the larger registers
on aarch64, we can do 8 pixels at a time for all filter sizes.

Examples of runtimes vs the 32 bit version, on a Cortex A53:
                                             ARM AArch64
vp9_loop_filter_h_4_8_10bpp_neon:          213.2   172.6
vp9_loop_filter_h_8_8_10bpp_neon:          281.2   244.2
vp9_loop_filter_h_16_8_10bpp_neon:         657.0   444.5
vp9_loop_filter_h_16_16_10bpp_neon:       1280.4   877.7
vp9_loop_filter_mix2_h_44_16_10bpp_neon:   397.7   358.0
vp9_loop_filter_mix2_h_48_16_10bpp_neon:   465.7   429.0
vp9_loop_filter_mix2_h_84_16_10bpp_neon:   465.7   428.0
vp9_loop_filter_mix2_h_88_16_10bpp_neon:   533.7   499.0
vp9_loop_filter_mix2_v_44_16_10bpp_neon:   271.5   244.0
vp9_loop_filter_mix2_v_48_16_10bpp_neon:   330.0   305.0
vp9_loop_filter_mix2_v_84_16_10bpp_neon:   329.0   306.0
vp9_loop_filter_mix2_v_88_16_10bpp_neon:   386.0   365.0
vp9_loop_filter_v_4_8_10bpp_neon:          150.0   115.2
vp9_loop_filter_v_8_8_10bpp_neon:          209.0   175.5
vp9_loop_filter_v_16_8_10bpp_neon:         492.7   345.2
vp9_loop_filter_v_16_16_10bpp_neon:        951.0   682.7

This is significantly faster than the ARM version in almost
all cases except for the mix2 functions.

Based on START_TIMER/STOP_TIMER wrapping around a few individual
functions, the speedup vs C code is around 2-3x.

Signed-off-by: Martin Storsjö <martin at martin.st>

> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=9f10cff61042dbc0c27efd2dea7f1d3da83eff1b
---

 libavcodec/aarch64/Makefile                        |   1 +
 .../aarch64/vp9dsp_init_16bpp_aarch64_template.c   |  62 ++
 libavcodec/aarch64/vp9lpf_16bpp_neon.S             | 873 +++++++++++++++++++++
 3 files changed, 936 insertions(+)

diff --git a/libavcodec/aarch64/Makefile b/libavcodec/aarch64/Makefile
index 715cc6f..37666b4 100644
--- a/libavcodec/aarch64/Makefile
+++ b/libavcodec/aarch64/Makefile
@@ -44,6 +44,7 @@ NEON-OBJS-$(CONFIG_DCA_DECODER)         += aarch64/synth_filter_neon.o
 NEON-OBJS-$(CONFIG_VORBIS_DECODER)      += aarch64/vorbisdsp_neon.o
 NEON-OBJS-$(CONFIG_VP9_DECODER)         += aarch64/vp9itxfm_16bpp_neon.o       \
                                            aarch64/vp9itxfm_neon.o             \
+                                           aarch64/vp9lpf_16bpp_neon.o         \
                                            aarch64/vp9lpf_neon.o               \
                                            aarch64/vp9mc_16bpp_neon.o          \
                                            aarch64/vp9mc_neon.o
diff --git a/libavcodec/aarch64/vp9dsp_init_16bpp_aarch64_template.c b/libavcodec/aarch64/vp9dsp_init_16bpp_aarch64_template.c
index 0e86b02..d5649f7 100644
--- a/libavcodec/aarch64/vp9dsp_init_16bpp_aarch64_template.c
+++ b/libavcodec/aarch64/vp9dsp_init_16bpp_aarch64_template.c
@@ -203,8 +203,70 @@ static av_cold void vp9dsp_itxfm_init_aarch64(VP9DSPContext *dsp)
     }
 }
 
+#define define_loop_filter(dir, wd, size, bpp) \
+void ff_vp9_loop_filter_##dir##_##wd##_##size##_##bpp##_neon(uint8_t *dst, ptrdiff_t stride, int E, int I, int H)
+
+#define define_loop_filters(wd, size, bpp) \
+    define_loop_filter(h, wd, size, bpp);  \
+    define_loop_filter(v, wd, size, bpp)
+
+define_loop_filters(4,  8,  BPP);
+define_loop_filters(8,  8,  BPP);
+define_loop_filters(16, 8,  BPP);
+
+define_loop_filters(16, 16, BPP);
+
+define_loop_filters(44, 16, BPP);
+define_loop_filters(48, 16, BPP);
+define_loop_filters(84, 16, BPP);
+define_loop_filters(88, 16, BPP);
+
+static av_cold void vp9dsp_loopfilter_init_aarch64(VP9DSPContext *dsp)
+{
+    int cpu_flags = av_get_cpu_flags();
+
+    if (have_neon(cpu_flags)) {
+#define init_lpf_func_8(idx1, idx2, dir, wd, bpp) \
+    dsp->loop_filter_8[idx1][idx2] = ff_vp9_loop_filter_##dir##_##wd##_8_##bpp##_neon
+
+#define init_lpf_func_16(idx, dir, bpp) \
+    dsp->loop_filter_16[idx] = ff_vp9_loop_filter_##dir##_16_16_##bpp##_neon
+
+#define init_lpf_func_mix2(idx1, idx2, idx3, dir, wd, bpp) \
+    dsp->loop_filter_mix2[idx1][idx2][idx3] = ff_vp9_loop_filter_##dir##_##wd##_16_##bpp##_neon
+
+#define init_lpf_funcs_8_wd(idx, wd, bpp) \
+    init_lpf_func_8(idx, 0, h, wd, bpp);  \
+    init_lpf_func_8(idx, 1, v, wd, bpp)
+
+#define init_lpf_funcs_16(bpp)   \
+    init_lpf_func_16(0, h, bpp); \
+    init_lpf_func_16(1, v, bpp)
+
+#define init_lpf_funcs_mix2_wd(idx1, idx2, wd, bpp) \
+    init_lpf_func_mix2(idx1, idx2, 0, h, wd, bpp);  \
+    init_lpf_func_mix2(idx1, idx2, 1, v, wd, bpp)
+
+#define init_lpf_funcs_8(bpp)        \
+    init_lpf_funcs_8_wd(0, 4,  bpp); \
+    init_lpf_funcs_8_wd(1, 8,  bpp); \
+    init_lpf_funcs_8_wd(2, 16, bpp)
+
+#define init_lpf_funcs_mix2(bpp)           \
+    init_lpf_funcs_mix2_wd(0, 0, 44, bpp); \
+    init_lpf_funcs_mix2_wd(0, 1, 48, bpp); \
+    init_lpf_funcs_mix2_wd(1, 0, 84, bpp); \
+    init_lpf_funcs_mix2_wd(1, 1, 88, bpp)
+
+        init_lpf_funcs_8(BPP);
+        init_lpf_funcs_16(BPP);
+        init_lpf_funcs_mix2(BPP);
+    }
+}
+
 av_cold void INIT_FUNC(VP9DSPContext *dsp)
 {
     vp9dsp_mc_init_aarch64(dsp);
+    vp9dsp_loopfilter_init_aarch64(dsp);
     vp9dsp_itxfm_init_aarch64(dsp);
 }
diff --git a/libavcodec/aarch64/vp9lpf_16bpp_neon.S b/libavcodec/aarch64/vp9lpf_16bpp_neon.S
new file mode 100644
index 0000000..9075f3d
--- /dev/null
+++ b/libavcodec/aarch64/vp9lpf_16bpp_neon.S
@@ -0,0 +1,873 @@
+/*
+ * Copyright (c) 2017 Google Inc.
+ *
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#include "libavutil/aarch64/asm.S"
+#include "neon.S"
+
+
+.macro transpose_4x8H r0, r1, r2, r3, t4, t5, t6, t7
+        trn1            \t4\().8h,  \r0\().8h,  \r1\().8h
+        trn2            \t5\().8h,  \r0\().8h,  \r1\().8h
+        trn1            \t6\().8h,  \r2\().8h,  \r3\().8h
+        trn2            \t7\().8h,  \r2\().8h,  \r3\().8h
+
+        trn1            \r0\().4s,  \t4\().4s,  \t6\().4s
+        trn2            \r2\().4s,  \t4\().4s,  \t6\().4s
+        trn1            \r1\().4s,  \t5\().4s,  \t7\().4s
+        trn2            \r3\().4s,  \t5\().4s,  \t7\().4s
+.endm
+
+// The input to and output from this macro is in the registers v16-v31,
+// and v0-v7 are used as scratch registers.
+// p7 = v16 .. p3 = v20, p0 = v23, q0 = v24, q3 = v27, q7 = v31
+// Depending on the width of the loop filter, we either use v16-v19
+// and v28-v31 as temp registers, or v8-v15.
+.macro loop_filter wd, tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, tmp7, tmp8
+        dup             v0.8h,  w2                   // E
+        dup             v2.8h,  w3                   // I
+        dup             v3.8h,  w4                   // H
+
+        uabd            v4.8h,  v20.8h, v21.8h       // abs(p3 - p2)
+        uabd            v5.8h,  v21.8h, v22.8h       // abs(p2 - p1)
+        uabd            v6.8h,  v22.8h, v23.8h       // abs(p1 - p0)
+        uabd            v7.8h,  v24.8h, v25.8h       // abs(q0 - q1)
+        uabd            \tmp1\().8h,  v25.8h, v26.8h // abs(q1 - q2)
+        uabd            \tmp2\().8h,  v26.8h, v27.8h // abs(q2 - q3)
+        umax            v4.8h,  v4.8h,  v5.8h
+        umax            v5.8h,  v6.8h,  v7.8h
+        umax            \tmp1\().8h,  \tmp1\().8h, \tmp2\().8h
+        uabd            v6.8h,  v23.8h, v24.8h       // abs(p0 - q0)
+        umax            v4.8h,  v4.8h,  v5.8h
+        add             v6.8h,  v6.8h,  v6.8h        // abs(p0 - q0) * 2
+        uabd            v5.8h,  v22.8h, v25.8h       // abs(p1 - q1)
+        umax            v4.8h,  v4.8h,  \tmp1\().8h  // max(abs(p3 - p2), ..., abs(q2 - q3))
+        ushr            v5.8h,  v5.8h,  #1
+        cmhs            v4.8h,  v2.8h,  v4.8h        // max(abs()) <= I
+        add             v6.8h,  v6.8h,  v5.8h        // abs(p0 - q0) * 2 + abs(p1 - q1) >> 1
+        cmhs            v6.8h,  v0.8h,  v6.8h
+        and             v4.16b, v4.16b, v6.16b       // fm
+
+        // If no pixels need filtering, just exit as soon as possible
+        mov             x11, v4.d[0]
+        mov             x12, v4.d[1]
+        adds            x11, x11, x12
+        b.ne            1f
+        br              x10
+1:
+
+.if \wd >= 8
+        dup             v0.8h,  w5
+
+        uabd            v6.8h,  v20.8h, v23.8h       // abs(p3 - p0)
+        uabd            v2.8h,  v21.8h, v23.8h       // abs(p2 - p0)
+        uabd            v1.8h,  v22.8h, v23.8h       // abs(p1 - p0)
+        uabd            \tmp1\().8h,  v25.8h, v24.8h // abs(q1 - q0)
+        uabd            \tmp2\().8h,  v26.8h, v24.8h // abs(q2 - q0)
+        uabd            \tmp3\().8h,  v27.8h, v24.8h // abs(q3 - q0)
+        umax            v6.8h,  v6.8h,  v2.8h
+        umax            v1.8h,  v1.8h,  \tmp1\().8h
+        umax            \tmp2\().8h,  \tmp2\().8h,  \tmp3\().8h
+.if \wd == 16
+        uabd            v7.8h,  v16.8h, v23.8h       // abs(p7 - p0)
+        umax            v6.8h,  v6.8h,  v1.8h
+        uabd            v2.8h,  v17.8h, v23.8h       // abs(p6 - p0)
+        umax            v6.8h,  v6.8h,  \tmp2\().8h
+        uabd            v1.8h,  v18.8h, v23.8h       // abs(p5 - p0)
+        cmhs            v6.8h,  v0.8h,  v6.8h        // flat8in
+        uabd            v8.8h,  v19.8h, v23.8h       // abs(p4 - p0)
+        and             v6.16b, v6.16b, v4.16b       // flat8in && fm
+        uabd            v9.8h,  v28.8h, v24.8h       // abs(q4 - q0)
+        bic             v4.16b, v4.16b, v6.16b       // fm && !flat8in
+        uabd            v10.8h, v29.8h, v24.8h       // abs(q5 - q0)
+        uabd            v11.8h, v30.8h, v24.8h       // abs(q6 - q0)
+        uabd            v12.8h, v31.8h, v24.8h       // abs(q7 - q0)
+
+        umax            v7.8h,  v7.8h,  v2.8h
+        umax            v1.8h,  v1.8h,  v8.8h
+        umax            v9.8h,  v9.8h,  v10.8h
+        umax            v11.8h, v11.8h, v12.8h
+        // The rest of the calculation of flat8out is interleaved below
+.else
+        // The rest of the calculation of flat8in is interleaved below
+.endif
+.endif
+
+        // Calculate the normal inner loop filter for 2 or 4 pixels
+        uabd            v5.8h,  v22.8h, v23.8h                  // abs(p1 - p0)
+.if \wd == 16
+        umax            v7.8h,  v7.8h,  v1.8h
+        umax            v9.8h,  v9.8h,  v11.8h
+.elseif \wd == 8
+        umax            v6.8h,  v6.8h,  v1.8h
+.endif
+        uabd            v1.8h,  v25.8h, v24.8h                  // abs(q1 - q0)
+.if \wd == 16
+        umax            v7.8h,  v7.8h,  v9.8h
+.elseif \wd == 8
+        umax            v6.8h,  v6.8h,  \tmp2\().8h
+.endif
+        dup             \tmp2\().8h,  w6                        // left shift for saturation
+        sub             \tmp1\().8h,  v22.8h,  v25.8h           // p1 - q1
+        neg             \tmp6\().8h,  \tmp2\().8h               // negative left shift after saturation
+        umax            v5.8h,  v5.8h,  v1.8h                   // max(abs(p1 - p0), abs(q1 - q0))
+        sub             \tmp3\().8h,  v24.8h,  v23.8h           // q0 - p0
+        movi            \tmp5\().8h,  #3
+.if \wd == 8
+        cmhs            v6.8h,  v0.8h,  v6.8h                   // flat8in
+.endif
+        cmhs            v5.8h,  v3.8h,  v5.8h                   // !hev
+.if \wd == 8
+        and             v6.16b, v6.16b, v4.16b                  // flat8in && fm
+.endif
+        sqshl           \tmp1\().8h,  \tmp1\().8h,  \tmp2\().8h
+.if \wd == 16
+        cmhs            v7.8h,  v0.8h,  v7.8h                   // flat8out
+.elseif \wd == 8
+        bic             v4.16b, v4.16b, v6.16b                  // fm && !flat8in
+.endif
+        and             v5.16b,  v5.16b,  v4.16b                // !hev && fm && !flat8in
+.if \wd == 16
+        and             v7.16b, v7.16b, v6.16b                  // flat8out && flat8in && fm
+.endif
+        sshl            \tmp1\().8h,  \tmp1\().8h,  \tmp6\().8h // av_clip_int2p(p1 - q1, BIT_DEPTH - 1)
+
+        mul             \tmp3\().8h,  \tmp3\().8h,  \tmp5\().8h // 3 * (q0 - p0)
+        bic             \tmp1\().16b, \tmp1\().16b, v5.16b      // if (!hev) av_clip_int8 = 0
+        movi            v2.8h,  #4
+        add             \tmp3\().8h,  \tmp3\().8h,  \tmp1\().8h // 3 * (q0 - p0) [+ av_clip_int8(p1 - q1)]
+        movi            v3.8h,  #3
+        sqshl           \tmp1\().8h,  \tmp3\().8h,  \tmp2\().8h
+        movi            \tmp5\().8h,  #0
+        sshl            \tmp1\().8h,  \tmp1\().8h,  \tmp6\().8h // av_clip_int2p(3 * (q0 - p0) [+ av_clip_int2p(p1 - q1)], BIT_DEPTH - 1) = f
+        dup             \tmp6\().8h,  w7                        // max pixel value
+.if \wd == 16
+        bic             v6.16b, v6.16b, v7.16b                  // fm && flat8in && !flat8out
+.endif
+
+        ushr            \tmp2\().8h,  \tmp6\().8h,  #1          // (1 << (BIT_DEPTH - 1)) - 1
+
+        add             \tmp3\().8h,  \tmp1\().8h,  v2.8h       // f + 4
+        add             \tmp4\().8h,  \tmp1\().8h,  v3.8h       // f + 3
+        smin            \tmp3\().8h,  \tmp3\().8h,  \tmp2\().8h // FFMIN(f + 4, (1 << (BIT_DEPTH - 1)) - 1)
+        smin            \tmp4\().8h,  \tmp4\().8h,  \tmp2\().8h // FFMIN(f + 3, (1 << (BIT_DEPTH - 1)) - 1)
+        sshr            \tmp3\().8h,  \tmp3\().8h,  #3          // f1
+        sshr            \tmp4\().8h,  \tmp4\().8h,  #3          // f2
+
+        add             v0.8h,   v23.8h,  \tmp4\().8h           // p0 + f2
+        sub             v2.8h,   v24.8h,  \tmp3\().8h           // q0 - f1
+        smin            v0.8h,   v0.8h,   \tmp6\().8h
+        smin            v2.8h,   v2.8h,   \tmp6\().8h
+        srshr           \tmp3\().8h, \tmp3\().8h, #1            // f = (f1 + 1) >> 1
+        smax            v0.8h,   v0.8h,   \tmp5\().8h           // out p0
+        smax            v2.8h,   v2.8h,   \tmp5\().8h           // out q0
+        bit             v23.16b, v0.16b,  v4.16b                // if (fm && !flat8in)
+        bit             v24.16b, v2.16b,  v4.16b
+
+        add             v0.8h,  v22.8h,  \tmp3\().8h            // p1 + f
+        sub             v2.8h,  v25.8h,  \tmp3\().8h            // q1 - f
+.if \wd >= 8
+        mov             x11, v6.d[0]
+.endif
+        smin            v0.8h,  v0.8h,  \tmp6\().8h
+        smin            v2.8h,  v2.8h,  \tmp6\().8h
+.if \wd >= 8
+        mov             x12, v6.d[1]
+.endif
+        smax            v0.8h,  v0.8h,  \tmp5\().8h             // out p1
+        smax            v2.8h,  v2.8h,  \tmp5\().8h             // out q1
+.if \wd >= 8
+        adds            x11, x11, x12
+.endif
+        bit             v22.16b, v0.16b,  v5.16b                // if (!hev && fm && !flat8in)
+        bit             v25.16b, v2.16b,  v5.16b
+
+        // If no pixels need flat8in, jump to flat8out
+        // (or to a writeout of the inner 4 pixels, for wd=8)
+.if \wd >= 8
+.if \wd == 16
+        b.eq            6f
+.else
+        b.ne            1f
+        br              x13
+1:
+.endif
+
+        // flat8in
+        add             \tmp1\().8h, v20.8h, v21.8h
+        add             \tmp3\().8h, v22.8h, v25.8h
+        add             \tmp5\().8h, v20.8h, v22.8h
+        add             \tmp7\().8h, v23.8h, v26.8h
+        add             v0.8h,  \tmp1\().8h, \tmp1\().8h
+        add             v0.8h,  v0.8h,  v23.8h
+        add             v0.8h,  v0.8h,  v24.8h
+        add             v0.8h,  v0.8h,  \tmp5\().8h
+        sub             \tmp3\().8h, \tmp3\().8h, \tmp1\().8h
+        sub             \tmp7\().8h, \tmp7\().8h, \tmp5\().8h
+        urshr           v2.8h,  v0.8h,  #3                      // out p2
+
+        add             v0.8h,  v0.8h,  \tmp3\().8h
+        add             \tmp1\().8h, v20.8h,  v23.8h
+        add             \tmp3\().8h, v24.8h,  v27.8h
+        urshr           v3.8h,  v0.8h,  #3                      // out p1
+
+        add             v0.8h,  v0.8h,  \tmp7\().8h
+        sub             \tmp3\().8h, \tmp3\().8h, \tmp1\().8h
+        add             \tmp5\().8h, v21.8h,  v24.8h
+        add             \tmp7\().8h, v25.8h,  v27.8h
+        urshr           v4.8h,  v0.8h,  #3                      // out p0
+
+        add             v0.8h,  v0.8h,  \tmp3\().8h
+        sub             \tmp7\().8h, \tmp7\().8h, \tmp5\().8h
+        add             \tmp1\().8h, v22.8h,  v25.8h
+        add             \tmp3\().8h, v26.8h,  v27.8h
+        urshr           v5.8h,  v0.8h,  #3                      // out q0
+
+        add             v0.8h,  v0.8h,  \tmp7\().8h
+        sub             \tmp3\().8h, \tmp3\().8h, \tmp1\().8h
+        urshr           \tmp5\().8h, v0.8h,  #3                 // out q1
+
+        add             v0.8h,  v0.8h,  \tmp3\().8h
+        // The output here is written back into the input registers. This doesn't
+        // matter for the flat8part below, since we only update those pixels
+        // which won't be touched below.
+        bit             v21.16b, v2.16b,  v6.16b
+        bit             v22.16b, v3.16b,  v6.16b
+        bit             v23.16b, v4.16b,  v6.16b
+        urshr           \tmp6\().8h,  v0.8h,  #3                // out q2
+        bit             v24.16b, v5.16b,  v6.16b
+        bit             v25.16b, \tmp5\().16b,  v6.16b
+        bit             v26.16b, \tmp6\().16b,  v6.16b
+.endif
+.if \wd == 16
+6:
+        orr             v2.16b,  v6.16b,  v7.16b
+        mov             x11, v2.d[0]
+        mov             x12, v2.d[1]
+        adds            x11, x11, x12
+        b.ne            1f
+        // If no pixels needed flat8in nor flat8out, jump to a
+        // writeout of the inner 4 pixels
+        br              x14
+1:
+
+        mov             x11, v7.d[0]
+        mov             x12, v7.d[1]
+        adds            x11, x11, x12
+        b.ne            1f
+        // If no pixels need flat8out, jump to a writeout of the inner 6 pixels
+        br              x15
+
+1:
+        // flat8out
+        // This writes all outputs into v2-v17 (skipping v6 and v16).
+        // If this part is skipped, the output is read from v21-v26 (which is the input
+        // to this section).
+        shl             v0.8h,   v16.8h,  #3     // 8 * v16
+        sub             v0.8h,   v0.8h,   v16.8h // 7 * v16
+        add             v0.8h,   v0.8h,   v17.8h
+        add             v8.8h,   v17.8h,  v18.8h
+        add             v10.8h,  v19.8h,  v20.8h
+        add             v0.8h,   v0.8h,   v8.8h
+        add             v8.8h,   v16.8h,  v17.8h
+        add             v12.8h,  v21.8h,  v22.8h
+        add             v0.8h,   v0.8h,   v10.8h
+        add             v10.8h,  v18.8h,  v25.8h
+        add             v14.8h,  v23.8h,  v24.8h
+        sub             v10.8h,  v10.8h,  v8.8h
+        add             v0.8h,   v0.8h,   v12.8h
+        add             v0.8h,   v0.8h,   v14.8h
+        add             v12.8h,  v16.8h,  v18.8h
+        add             v14.8h,  v19.8h,  v26.8h
+        urshr           v2.8h,   v0.8h,   #4
+
+        add             v0.8h,   v0.8h,   v10.8h
+        add             v8.8h,   v16.8h,  v19.8h
+        add             v10.8h,  v20.8h,  v27.8h
+        sub             v14.8h,  v14.8h,  v12.8h
+        bif             v2.16b,  v17.16b, v7.16b
+        urshr           v3.8h ,  v0.8h,   #4
+
+        add             v0.8h,   v0.8h,   v14.8h
+        add             v12.8h,  v16.8h,  v20.8h
+        add             v14.8h,  v21.8h,  v28.8h
+        sub             v10.8h,  v10.8h,  v8.8h
+        bif             v3.16b,  v18.16b, v7.16b
+        urshr           v4.8h,   v0.8h,   #4
+
+        add             v0.8h,   v0.8h,   v10.8h
+        add             v8.8h,   v16.8h,  v21.8h
+        add             v10.8h,  v22.8h,  v29.8h
+        sub             v14.8h,  v14.8h,  v12.8h
+        bif             v4.16b,  v19.16b, v7.16b
+        urshr           v5.8h,   v0.8h,   #4
+
+        add             v0.8h,   v0.8h,   v14.8h
+        add             v12.8h,  v16.8h,  v22.8h
+        add             v14.8h,  v23.8h,  v30.8h
+        sub             v10.8h,  v10.8h,  v8.8h
+        bif             v5.16b,  v20.16b, v7.16b
+        urshr           v6.8h,   v0.8h,   #4
+
+        add             v0.8h,   v0.8h,   v10.8h
+        add             v10.8h,  v16.8h,  v23.8h
+        sub             v14.8h,  v14.8h,  v12.8h
+        add             v12.8h,  v24.8h,  v31.8h
+        bif             v6.16b,  v21.16b, v7.16b
+        urshr           v8.8h,   v0.8h,   #4
+
+        add             v0.8h,   v0.8h,   v14.8h
+        sub             v10.8h,  v12.8h,  v10.8h
+        add             v12.8h,  v17.8h,  v24.8h
+        add             v14.8h,  v25.8h,  v31.8h
+        bif             v8.16b,  v22.16b, v7.16b
+        urshr           v9.8h,   v0.8h,   #4
+
+        add             v0.8h,   v0.8h,   v10.8h
+        sub             v14.8h,  v14.8h,  v12.8h
+        add             v12.8h,  v26.8h,  v31.8h
+        bif             v9.16b,  v23.16b, v7.16b
+        urshr           v10.8h,  v0.8h,   #4
+
+        add             v0.8h,   v0.8h,   v14.8h
+        add             v14.8h,  v18.8h,  v25.8h
+        add             v18.8h,  v19.8h,  v26.8h
+        sub             v12.8h,  v12.8h,  v14.8h
+        add             v14.8h,  v27.8h,  v31.8h
+        bif             v10.16b, v24.16b, v7.16b
+        urshr           v11.8h,  v0.8h,   #4
+
+        add             v0.8h,   v0.8h,   v12.8h
+        add             v12.8h,  v20.8h,  v27.8h
+        sub             v14.8h,  v14.8h,  v18.8h
+        add             v18.8h,  v28.8h,  v31.8h
+        bif             v11.16b, v25.16b, v7.16b
+        sub             v18.8h,  v18.8h,  v12.8h
+        urshr           v12.8h,  v0.8h,   #4
+
+        add             v0.8h,   v0.8h,   v14.8h
+        add             v14.8h,  v21.8h,  v28.8h
+        add             v20.8h,  v29.8h,  v31.8h
+        bif             v12.16b, v26.16b, v7.16b
+        urshr           v13.8h,  v0.8h,   #4
+
+        add             v0.8h,   v0.8h,   v18.8h
+        sub             v20.8h,  v20.8h,  v14.8h
+        add             v18.8h,  v22.8h,  v29.8h
+        add             v22.8h,  v30.8h,  v31.8h
+        bif             v13.16b, v27.16b, v7.16b
+        urshr           v14.8h,  v0.8h,   #4
+
+        add             v0.8h,   v0.8h,   v20.8h
+        sub             v22.8h,  v22.8h,  v18.8h
+        bif             v14.16b, v28.16b, v7.16b
+        urshr           v15.8h,  v0.8h,   #4
+
+        add             v0.8h,   v0.8h,   v22.8h
+        bif             v15.16b, v29.16b, v7.16b
+        urshr           v17.8h,  v0.8h,   #4
+        bif             v17.16b, v30.16b, v7.16b
+.endif
+.endm
+
+// For wd <= 8, we use v16-v19 and v28-v31 for temp registers,
+// while we need those for inputs/outputs in wd=16 and use v8-v15
+// for temp registers there instead.
+function vp9_loop_filter_4
+        loop_filter     4,  v16, v17, v18, v19, v28, v29, v30, v31
+        ret
+endfunc
+
+function vp9_loop_filter_8
+        loop_filter     8,  v16, v17, v18, v19, v28, v29, v30, v31
+        ret
+endfunc
+
+function vp9_loop_filter_16
+        loop_filter     16, v8,  v9,  v10, v11, v12, v13, v14, v15
+        ret
+endfunc
+
+.macro loop_filter_4
+        bl              vp9_loop_filter_4
+.endm
+
+.macro loop_filter_8
+        // calculate alternative 'return' targets
+        adr             x13, 6f
+        bl              vp9_loop_filter_8
+.endm
+
+.macro loop_filter_16
+        // calculate alternative 'return' targets
+        adr             x14, 7f
+        adr             x15, 8f
+        bl              vp9_loop_filter_16
+.endm
+
+
+// The public functions in this file have got the following signature:
+// void loop_filter(uint8_t *dst, ptrdiff_t stride, int mb_lim, int lim, int hev_thr);
+
+.macro bpp_frontend func, bpp, push
+function ff_\func\()_\bpp\()_neon, export=1
+.if \push
+        mov             x16, x30
+        stp             d14, d15, [sp, #-0x10]!
+        stp             d12, d13, [sp, #-0x10]!
+        stp             d10, d11, [sp, #-0x10]!
+        stp             d8,  d9,  [sp, #-0x10]!
+.endif
+        lsl             w2,  w2,  #\bpp - 8
+        lsl             w3,  w3,  #\bpp - 8
+        lsl             w4,  w4,  #\bpp - 8
+        mov             x5,  #1 << (\bpp - 8)
+        mov             x6,  #16 - \bpp
+        mov             x7,  #((1 << \bpp) - 1)
+.if \push
+        bl              \func\()_16_neon
+        ldp             d8,  d9,  [sp], 0x10
+        ldp             d10, d11, [sp], 0x10
+        ldp             d12, d13, [sp], 0x10
+        ldp             d14, d15, [sp], 0x10
+        br              x16
+.else
+        b               \func\()_16_neon
+.endif
+endfunc
+.endm
+
+.macro bpp_frontends func, push=0
+        bpp_frontend    \func, 10, \push
+        bpp_frontend    \func, 12, \push
+.endm
+
+.macro bpp_frontend_rep func, suffix, int_suffix, dir, bpp, push
+function ff_\func\()_\suffix\()_\bpp\()_neon, export=1
+        mov             x16, x30
+.if \push
+        stp             d14, d15, [sp, #-0x10]!
+        stp             d12, d13, [sp, #-0x10]!
+        stp             d10, d11, [sp, #-0x10]!
+        stp             d8,  d9,  [sp, #-0x10]!
+.endif
+        lsl             w2,  w2,  #\bpp - 8
+        lsl             w3,  w3,  #\bpp - 8
+        lsl             w4,  w4,  #\bpp - 8
+        mov             x5,  #1 << (\bpp - 8)
+        mov             x6,  #16 - \bpp
+        mov             x7,  #((1 << \bpp) - 1)
+        bl              \func\()_\int_suffix\()_16_neon
+.ifc \dir,h
+        add             x0,  x0,  x1, lsl #3
+.else
+        add             x0,  x0,  #16
+.endif
+        bl              \func\()_\int_suffix\()_16_neon
+.if \push
+        ldp             d8,  d9,  [sp], 0x10
+        ldp             d10, d11, [sp], 0x10
+        ldp             d12, d13, [sp], 0x10
+        ldp             d14, d15, [sp], 0x10
+.endif
+        br              x16
+endfunc
+.endm
+
+.macro bpp_frontends_rep func, suffix, int_suffix, dir, push=0
+        bpp_frontend_rep \func, \suffix, \int_suffix, \dir, 10, \push
+        bpp_frontend_rep \func, \suffix, \int_suffix, \dir, 12, \push
+.endm
+
+.macro bpp_frontend_mix2 wd1, wd2, dir, bpp
+function ff_vp9_loop_filter_\dir\()_\wd1\()\wd2\()_16_\bpp\()_neon, export=1
+        mov             x16, x30
+        lsr             w8,  w2,  #8
+        lsr             w14, w3,  #8
+        lsr             w15, w4,  #8
+        and             w2,  w2,  #0xff
+        and             w3,  w3,  #0xff
+        and             w4,  w4,  #0xff
+        lsl             w2,  w2,  #\bpp - 8
+        lsl             w3,  w3,  #\bpp - 8
+        lsl             w4,  w4,  #\bpp - 8
+        mov             x5,  #1 << (\bpp - 8)
+        mov             x6,  #16 - \bpp
+        mov             x7,  #((1 << \bpp) - 1)
+        bl              vp9_loop_filter_\dir\()_\wd1\()_8_16_neon
+.ifc \dir,h
+        add             x0,  x0,  x1, lsl #3
+.else
+        add             x0,  x0,  #16
+.endif
+        lsl             w2,  w8,  #\bpp - 8
+        lsl             w3,  w14, #\bpp - 8
+        lsl             w4,  w15, #\bpp - 8
+        bl              vp9_loop_filter_\dir\()_\wd2\()_8_16_neon
+        br              x16
+endfunc
+.endm
+
+.macro bpp_frontends_mix2 wd1, wd2
+        bpp_frontend_mix2 \wd1, \wd2, v, 10
+        bpp_frontend_mix2 \wd1, \wd2, v, 12
+        bpp_frontend_mix2 \wd1, \wd2, h, 10
+        bpp_frontend_mix2 \wd1, \wd2, h, 12
+.endm
+
+function vp9_loop_filter_v_4_8_16_neon
+        mov             x10, x30
+        sub             x9,  x0,  x1, lsl #2
+        ld1             {v20.8h}, [x9], x1 // p3
+        ld1             {v24.8h}, [x0], x1 // q0
+        ld1             {v21.8h}, [x9], x1 // p2
+        ld1             {v25.8h}, [x0], x1 // q1
+        ld1             {v22.8h}, [x9], x1 // p1
+        ld1             {v26.8h}, [x0], x1 // q2
+        ld1             {v23.8h}, [x9], x1 // p0
+        ld1             {v27.8h}, [x0], x1 // q3
+        sub             x0,  x0,  x1, lsl #2
+        sub             x9,  x9,  x1, lsl #1
+
+        loop_filter_4
+
+        st1             {v22.8h}, [x9], x1
+        st1             {v24.8h}, [x0], x1
+        st1             {v23.8h}, [x9], x1
+        st1             {v25.8h}, [x0], x1
+        sub             x0,  x0,  x1, lsl #1
+
+        br              x10
+endfunc
+
+bpp_frontends vp9_loop_filter_v_4_8
+
+function vp9_loop_filter_h_4_8_16_neon
+        mov             x10, x30
+        sub             x9,  x0,  #8
+        add             x0,  x9,  x1, lsl #2
+        ld1             {v20.8h}, [x9], x1
+        ld1             {v24.8h}, [x0], x1
+        ld1             {v21.8h}, [x9], x1
+        ld1             {v25.8h}, [x0], x1
+        ld1             {v22.8h}, [x9], x1
+        ld1             {v26.8h}, [x0], x1
+        ld1             {v23.8h}, [x9], x1
+        ld1             {v27.8h}, [x0], x1
+
+        sub             x9,  x9,  x1, lsl #2
+        sub             x0,  x0,  x1, lsl #3
+        add             x0,  x0,  #8
+
+        transpose_8x8H  v20, v21, v22, v23, v24, v25, v26, v27, v28, v29
+
+        loop_filter_4
+
+        // Move x9 forward by 2 pixels; we don't need to rewrite the
+        // outermost 2 pixels since they aren't changed.
+        add             x9,  x9,  #4
+        add             x0,  x9,  x1, lsl #2
+
+        // We only will write the mid 4 pixels back; after the loop filter,
+        // these are in v22, v23, v24, v25, ordered as rows (8x4 pixels).
+        // We need to transpose them to columns, done with a 4x8 transpose
+        // (which in practice is two 4x4 transposes of the two 4x4 halves
+        // of the 8x4 pixels; into 4x8 pixels).
+        transpose_4x8H  v22, v23, v24, v25, v26, v27, v28, v29
+        st1             {v22.d}[0], [x9], x1
+        st1             {v22.d}[1], [x0], x1
+        st1             {v23.d}[0], [x9], x1
+        st1             {v23.d}[1], [x0], x1
+        st1             {v24.d}[0], [x9], x1
+        st1             {v24.d}[1], [x0], x1
+        st1             {v25.d}[0], [x9], x1
+        st1             {v25.d}[1], [x0], x1
+        sub             x0,  x0,  x1, lsl #3
+        add             x0,  x0,  #4
+
+        br              x10
+endfunc
+
+bpp_frontends vp9_loop_filter_h_4_8
+
+function vp9_loop_filter_v_8_8_16_neon
+        mov             x10, x30
+        sub             x9,  x0,  x1, lsl #2
+        ld1             {v20.8h}, [x9], x1 // p3
+        ld1             {v24.8h}, [x0], x1 // q0
+        ld1             {v21.8h}, [x9], x1 // p2
+        ld1             {v25.8h}, [x0], x1 // q1
+        ld1             {v22.8h}, [x9], x1 // p1
+        ld1             {v26.8h}, [x0], x1 // q2
+        ld1             {v23.8h}, [x9], x1 // p0
+        ld1             {v27.8h}, [x0], x1 // q3
+        sub             x9,  x9,  x1, lsl #2
+        sub             x0,  x0,  x1, lsl #2
+        add             x9,  x9,  x1
+
+        loop_filter_8
+
+        st1             {v21.8h}, [x9], x1
+        st1             {v24.8h}, [x0], x1
+        st1             {v22.8h}, [x9], x1
+        st1             {v25.8h}, [x0], x1
+        st1             {v23.8h}, [x9], x1
+        st1             {v26.8h}, [x0], x1
+        sub             x0,  x0,  x1, lsl #1
+        sub             x0,  x0,  x1
+
+        br              x10
+6:
+        sub             x9,  x0,  x1, lsl #1
+        st1             {v22.8h}, [x9], x1
+        st1             {v24.8h}, [x0], x1
+        st1             {v23.8h}, [x9], x1
+        st1             {v25.8h}, [x0], x1
+        sub             x0,  x0,  x1, lsl #1
+        br              x10
+endfunc
+
+bpp_frontends vp9_loop_filter_v_8_8
+
+function vp9_loop_filter_h_8_8_16_neon
+        mov             x10, x30
+        sub             x9,  x0,  #8
+        add             x0,  x9,  x1, lsl #2
+        ld1             {v20.8h}, [x9], x1
+        ld1             {v24.8h}, [x0], x1
+        ld1             {v21.8h}, [x9], x1
+        ld1             {v25.8h}, [x0], x1
+        ld1             {v22.8h}, [x9], x1
+        ld1             {v26.8h}, [x0], x1
+        ld1             {v23.8h}, [x9], x1
+        ld1             {v27.8h}, [x0], x1
+
+        sub             x9,  x9,  x1, lsl #2
+        sub             x0,  x0,  x1, lsl #3
+        add             x0,  x0,  #8
+
+        transpose_8x8H  v20, v21, v22, v23, v24, v25, v26, v27, v28, v29
+
+        loop_filter_8
+
+        add             x0,  x9,  x1, lsl #2
+
+        // Even though only 6 pixels per row have been changed, we write the
+        // full 8 pixel registers.
+        transpose_8x8H  v20, v21, v22, v23, v24, v25, v26, v27, v28, v29
+
+        st1             {v20.8h}, [x9], x1
+        st1             {v24.8h}, [x0], x1
+        st1             {v21.8h}, [x9], x1
+        st1             {v25.8h}, [x0], x1
+        st1             {v22.8h}, [x9], x1
+        st1             {v26.8h}, [x0], x1
+        st1             {v23.8h}, [x9], x1
+        st1             {v27.8h}, [x0], x1
+        sub             x0,  x0,  x1, lsl #3
+        add             x0,  x0,  #8
+
+        br              x10
+6:
+        // If we didn't need to do the flat8in part, we use the same writeback
+        // as in loop_filter_h_4_8.
+        add             x9,  x9,  #4
+        add             x0,  x9,  x1, lsl #2
+        transpose_4x8H  v22, v23, v24, v25, v26, v27, v28, v29
+        st1             {v22.d}[0], [x9], x1
+        st1             {v22.d}[1], [x0], x1
+        st1             {v23.d}[0], [x9], x1
+        st1             {v23.d}[1], [x0], x1
+        st1             {v24.d}[0], [x9], x1
+        st1             {v24.d}[1], [x0], x1
+        st1             {v25.d}[0], [x9], x1
+        st1             {v25.d}[1], [x0], x1
+        sub             x0,  x0,  x1, lsl #3
+        add             x0,  x0,  #4
+        br              x10
+endfunc
+
+bpp_frontends vp9_loop_filter_h_8_8
+
+bpp_frontends_mix2 4, 4
+bpp_frontends_mix2 4, 8
+bpp_frontends_mix2 8, 4
+bpp_frontends_mix2 8, 8
+
+function vp9_loop_filter_v_16_8_16_neon
+        mov             x10, x30
+        sub             x9,  x0,  x1, lsl #3
+        ld1             {v16.8h}, [x9], x1 // p7
+        ld1             {v24.8h}, [x0], x1 // q0
+        ld1             {v17.8h}, [x9], x1 // p6
+        ld1             {v25.8h}, [x0], x1 // q1
+        ld1             {v18.8h}, [x9], x1 // p5
+        ld1             {v26.8h}, [x0], x1 // q2
+        ld1             {v19.8h}, [x9], x1 // p4
+        ld1             {v27.8h}, [x0], x1 // q3
+        ld1             {v20.8h}, [x9], x1 // p3
+        ld1             {v28.8h}, [x0], x1 // q4
+        ld1             {v21.8h}, [x9], x1 // p2
+        ld1             {v29.8h}, [x0], x1 // q5
+        ld1             {v22.8h}, [x9], x1 // p1
+        ld1             {v30.8h}, [x0], x1 // q6
+        ld1             {v23.8h}, [x9], x1 // p0
+        ld1             {v31.8h}, [x0], x1 // q7
+        sub             x9,  x9,  x1, lsl #3
+        sub             x0,  x0,  x1, lsl #3
+        add             x9,  x9,  x1
+
+        loop_filter_16
+
+        // If we did the flat8out part, we get the output in
+        // v2-v17 (skipping v7 and v16). x9 points to x0 - 7 * stride,
+        // store v2-v9 there, and v10-v17 into x0.
+        st1             {v2.8h},  [x9], x1
+        st1             {v10.8h}, [x0], x1
+        st1             {v3.8h},  [x9], x1
+        st1             {v11.8h}, [x0], x1
+        st1             {v4.8h},  [x9], x1
+        st1             {v12.8h}, [x0], x1
+        st1             {v5.8h},  [x9], x1
+        st1             {v13.8h}, [x0], x1
+        st1             {v6.8h},  [x9], x1
+        st1             {v14.8h}, [x0], x1
+        st1             {v8.8h},  [x9], x1
+        st1             {v15.8h}, [x0], x1
+        st1             {v9.8h},  [x9], x1
+        st1             {v17.8h}, [x0], x1
+        sub             x0,  x0,  x1, lsl #3
+        add             x0,  x0,  x1
+
+        br              x10
+8:
+        add             x9,  x9,  x1, lsl #2
+        // If we didn't do the flat8out part, the output is left in the
+        // input registers.
+        st1             {v21.8h}, [x9], x1
+        st1             {v24.8h}, [x0], x1
+        st1             {v22.8h}, [x9], x1
+        st1             {v25.8h}, [x0], x1
+        st1             {v23.8h}, [x9], x1
+        st1             {v26.8h}, [x0], x1
+        sub             x0,  x0,  x1, lsl #1
+        sub             x0,  x0,  x1
+        br              x10
+7:
+        sub             x9,  x0,  x1, lsl #1
+        st1             {v22.8h}, [x9], x1
+        st1             {v24.8h}, [x0], x1
+        st1             {v23.8h}, [x9], x1
+        st1             {v25.8h}, [x0], x1
+        sub             x0,  x0,  x1, lsl #1
+        br              x10
+endfunc
+
+bpp_frontends vp9_loop_filter_v_16_8, push=1
+bpp_frontends_rep vp9_loop_filter_v_16, 16, 8, v, push=1
+
+function vp9_loop_filter_h_16_8_16_neon
+        mov             x10, x30
+        sub             x9,  x0,  #16
+        ld1             {v16.8h}, [x9], x1
+        ld1             {v24.8h}, [x0], x1
+        ld1             {v17.8h}, [x9], x1
+        ld1             {v25.8h}, [x0], x1
+        ld1             {v18.8h}, [x9], x1
+        ld1             {v26.8h}, [x0], x1
+        ld1             {v19.8h}, [x9], x1
+        ld1             {v27.8h}, [x0], x1
+        ld1             {v20.8h}, [x9], x1
+        ld1             {v28.8h}, [x0], x1
+        ld1             {v21.8h}, [x9], x1
+        ld1             {v29.8h}, [x0], x1
+        ld1             {v22.8h}, [x9], x1
+        ld1             {v30.8h}, [x0], x1
+        ld1             {v23.8h}, [x9], x1
+        ld1             {v31.8h}, [x0], x1
+        sub             x0,  x0,  x1, lsl #3
+        sub             x9,  x9,  x1, lsl #3
+
+        // The 16x8 pixels read above is in two 8x8 blocks; the left
+        // half in v16-v23, and the right half in v24-v31. Do two 8x8 transposes
+        // of this, to get one column per register.
+        transpose_8x8H  v16, v17, v18, v19, v20, v21, v22, v23, v0, v1
+        transpose_8x8H  v24, v25, v26, v27, v28, v29, v30, v31, v0, v1
+
+        loop_filter_16
+
+        transpose_8x8H  v16, v2,  v3,  v4,  v5,  v6,  v8,  v9,  v0, v1
+        transpose_8x8H  v10, v11, v12, v13, v14, v15, v17, v31, v0, v1
+
+        st1             {v16.8h}, [x9], x1
+        st1             {v10.8h}, [x0], x1
+        st1             {v2.8h},  [x9], x1
+        st1             {v11.8h}, [x0], x1
+        st1             {v3.8h},  [x9], x1
+        st1             {v12.8h}, [x0], x1
+        st1             {v4.8h},  [x9], x1
+        st1             {v13.8h}, [x0], x1
+        st1             {v5.8h},  [x9], x1
+        st1             {v14.8h}, [x0], x1
+        st1             {v6.8h},  [x9], x1
+        st1             {v15.8h}, [x0], x1
+        st1             {v8.8h},  [x9], x1
+        st1             {v17.8h}, [x0], x1
+        st1             {v9.8h},  [x9], x1
+        st1             {v31.8h}, [x0], x1
+        sub             x0,  x0,  x1, lsl #3
+
+        br              x10
+8:
+        // The same writeback as in loop_filter_h_8_8
+        sub             x9,  x0,  #8
+        add             x0,  x9,  x1, lsl #2
+        transpose_8x8H  v20, v21, v22, v23, v24, v25, v26, v27, v28, v29
+
+        st1             {v20.8h}, [x9], x1
+        st1             {v24.8h}, [x0], x1
+        st1             {v21.8h}, [x9], x1
+        st1             {v25.8h}, [x0], x1
+        st1             {v22.8h}, [x9], x1
+        st1             {v26.8h}, [x0], x1
+        st1             {v23.8h}, [x9], x1
+        st1             {v27.8h}, [x0], x1
+        sub             x0,  x0,  x1, lsl #3
+        add             x0,  x0,  #8
+        br              x10
+7:
+        // The same writeback as in loop_filter_h_4_8
+        sub             x9,  x0,  #4
+        add             x0,  x9,  x1, lsl #2
+        transpose_4x8H  v22, v23, v24, v25, v26, v27, v28, v29
+        st1             {v22.d}[0], [x9], x1
+        st1             {v22.d}[1], [x0], x1
+        st1             {v23.d}[0], [x9], x1
+        st1             {v23.d}[1], [x0], x1
+        st1             {v24.d}[0], [x9], x1
+        st1             {v24.d}[1], [x0], x1
+        st1             {v25.d}[0], [x9], x1
+        st1             {v25.d}[1], [x0], x1
+        sub             x0,  x0,  x1, lsl #3
+        add             x0,  x0,  #4
+        br              x10
+endfunc
+
+bpp_frontends vp9_loop_filter_h_16_8, push=1
+bpp_frontends_rep vp9_loop_filter_h_16, 16, 8, h, push=1




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