[FFmpeg-cvslog] avcodec/nvdec: Round up odd width/height values

Philip Langdale git at videolan.org
Fri Nov 24 22:21:16 EET 2017


ffmpeg | branch: master | Philip Langdale <philipl at overt.org> | Fri Nov 24 10:05:49 2017 -0800| [4186a77f26a82b4e15109d3286d6de98c2cfe7b6] | committer: Philip Langdale

avcodec/nvdec: Round up odd width/height values

nvdec will not produce odd width/height output, and while this is
basically never an issue with most codecs, due to internal alignment
requirements, you can get odd sized jpegs.

If an odd-sized jpeg is encountered, nvdec will actually round down
internally and produce output that is slightly smaller. This isn't
the end of the world, as long as you know the output size doesn't
match the original image resolution.

However, with an hwaccel, we don't know. The decoder controls
the reported output size and the hwaccel cannot change it. I was
able to trigger an error in mpv where it tries to copy the output
surface as part of rendering and triggers a cuda error because
cuda knows the output frame is smaller than expected.

To fix this, we can round up the configured width/height passed
to nvdec so that the frames are always at least as large as the
decoder's reported size, and data can be copied out safely.

In this particular jpeg case, you end up with a blank (green) line
at the bottom due to nvdec refusing to decode the last line, but
the behaviour matches cuviddec, so it's as good as you're going to
get.

> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=4186a77f26a82b4e15109d3286d6de98c2cfe7b6
---

 libavcodec/nvdec.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/libavcodec/nvdec.c b/libavcodec/nvdec.c
index 0a39927031..da4451a739 100644
--- a/libavcodec/nvdec.c
+++ b/libavcodec/nvdec.c
@@ -532,8 +532,8 @@ int ff_nvdec_frame_params(AVCodecContext *avctx,
     }
 
     frames_ctx->format            = AV_PIX_FMT_CUDA;
-    frames_ctx->width             = avctx->coded_width;
-    frames_ctx->height            = avctx->coded_height;
+    frames_ctx->width             = (avctx->coded_width + 1) & ~1;
+    frames_ctx->height            = (avctx->coded_height + 1) & ~1;
     frames_ctx->initial_pool_size = dpb_size;
 
     switch (sw_desc->comp[0].depth) {



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