[FFmpeg-cvslog] avcodec/mpeg4videodec: Use 64 bit intermediates for sprite delta

Michael Niedermayer git at videolan.org
Wed Oct 11 02:10:08 EEST 2017


ffmpeg | branch: master | Michael Niedermayer <michael at niedermayer.cc> | Sun Oct  8 21:41:54 2017 +0200| [e38f280fece38e270a6462a02cc034f4116a7912] | committer: Michael Niedermayer

avcodec/mpeg4videodec: Use 64 bit intermediates for sprite delta

Fixes: runtime error: signed integer overflow: -104713 * 65536 cannot be represented in type 'int'
Fixes: 3453/clusterfuzz-testcase-minimized-5555554657239040
Fixes: 3528/clusterfuzz-testcase-minimized-6283628420005888

Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael at niedermayer.cc>

> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=e38f280fece38e270a6462a02cc034f4116a7912
---

 libavcodec/mpeg4videodec.c | 79 +++++++++++++++++++++++-----------------------
 1 file changed, 40 insertions(+), 39 deletions(-)

diff --git a/libavcodec/mpeg4videodec.c b/libavcodec/mpeg4videodec.c
index 8f85e9362d..cd39131d55 100644
--- a/libavcodec/mpeg4videodec.c
+++ b/libavcodec/mpeg4videodec.c
@@ -179,6 +179,7 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g
     int sprite_ref[4][2];
     int virtual_ref[2][2];
     int64_t sprite_offset[2][2];
+    int64_t sprite_delta[2][2];
 
     // only true for rectangle shapes
     const int vop_ref[4][2] = { { 0, 0 },         { s->width, 0 },
@@ -262,10 +263,10 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g
         sprite_offset[0][1]    =
         sprite_offset[1][0]    =
         sprite_offset[1][1]    = 0;
-        s->sprite_delta[0][0]  = a;
-        s->sprite_delta[0][1]  =
-        s->sprite_delta[1][0]  = 0;
-        s->sprite_delta[1][1]  = a;
+        sprite_delta[0][0]     = a;
+        sprite_delta[0][1]     =
+        sprite_delta[1][0]     = 0;
+        sprite_delta[1][1]     = a;
         ctx->sprite_shift[0]   =
         ctx->sprite_shift[1]   = 0;
         break;
@@ -276,10 +277,10 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g
                                  a * (vop_ref[0][0] / 2);
         sprite_offset[1][1]    = ((sprite_ref[0][1] >> 1) | (sprite_ref[0][1] & 1)) -
                                  a * (vop_ref[0][1] / 2);
-        s->sprite_delta[0][0]  = a;
-        s->sprite_delta[0][1]  =
-        s->sprite_delta[1][0]  = 0;
-        s->sprite_delta[1][1]  = a;
+        sprite_delta[0][0]     = a;
+        sprite_delta[0][1]     =
+        sprite_delta[1][0]     = 0;
+        sprite_delta[1][1]     = a;
         ctx->sprite_shift[0]   =
         ctx->sprite_shift[1]   = 0;
         break;
@@ -304,10 +305,10 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g
                                   ((int64_t)-r * sprite_ref[0][0] + virtual_ref[0][0]) *
                                   ((int64_t)-2 *    vop_ref[0][1] + 1) + 2 * w2 * r *
                                   (int64_t)      sprite_ref[0][1] - 16 * w2 + (1 << (alpha + rho + 1)));
-        s->sprite_delta[0][0] = (-r * sprite_ref[0][0] + virtual_ref[0][0]);
-        s->sprite_delta[0][1] = (+r * sprite_ref[0][1] - virtual_ref[0][1]);
-        s->sprite_delta[1][0] = (-r * sprite_ref[0][1] + virtual_ref[0][1]);
-        s->sprite_delta[1][1] = (-r * sprite_ref[0][0] + virtual_ref[0][0]);
+        sprite_delta[0][0] = (-r * sprite_ref[0][0] + virtual_ref[0][0]);
+        sprite_delta[0][1] = (+r * sprite_ref[0][1] - virtual_ref[0][1]);
+        sprite_delta[1][0] = (-r * sprite_ref[0][1] + virtual_ref[0][1]);
+        sprite_delta[1][1] = (-r * sprite_ref[0][0] + virtual_ref[0][0]);
 
         ctx->sprite_shift[0]  = alpha + rho;
         ctx->sprite_shift[1]  = alpha + rho + 2;
@@ -332,28 +333,28 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g
                                  ((int64_t)-r * sprite_ref[0][1] + virtual_ref[1][1]) * w3 * (-2 * vop_ref[0][1] + 1) +
                                   (int64_t)2 * w2 * h3 * r * sprite_ref[0][1] - 16 * w2 * h3 +
                                  ((int64_t)1 << (alpha + beta + rho - min_ab + 1));
-        s->sprite_delta[0][0] = (-r * sprite_ref[0][0] + virtual_ref[0][0]) * h3;
-        s->sprite_delta[0][1] = (-r * sprite_ref[0][0] + virtual_ref[1][0]) * w3;
-        s->sprite_delta[1][0] = (-r * sprite_ref[0][1] + virtual_ref[0][1]) * h3;
-        s->sprite_delta[1][1] = (-r * sprite_ref[0][1] + virtual_ref[1][1]) * w3;
+        sprite_delta[0][0] = (-r * (int64_t)sprite_ref[0][0] + virtual_ref[0][0]) * h3;
+        sprite_delta[0][1] = (-r * (int64_t)sprite_ref[0][0] + virtual_ref[1][0]) * w3;
+        sprite_delta[1][0] = (-r * (int64_t)sprite_ref[0][1] + virtual_ref[0][1]) * h3;
+        sprite_delta[1][1] = (-r * (int64_t)sprite_ref[0][1] + virtual_ref[1][1]) * w3;
 
         ctx->sprite_shift[0]  = alpha + beta + rho - min_ab;
         ctx->sprite_shift[1]  = alpha + beta + rho - min_ab + 2;
         break;
     }
     /* try to simplify the situation */
-    if (s->sprite_delta[0][0] == a << ctx->sprite_shift[0] &&
-        s->sprite_delta[0][1] == 0 &&
-        s->sprite_delta[1][0] == 0 &&
-        s->sprite_delta[1][1] == a << ctx->sprite_shift[0]) {
+    if (sprite_delta[0][0] == a << ctx->sprite_shift[0] &&
+        sprite_delta[0][1] == 0 &&
+        sprite_delta[1][0] == 0 &&
+        sprite_delta[1][1] == a << ctx->sprite_shift[0]) {
         sprite_offset[0][0] >>= ctx->sprite_shift[0];
         sprite_offset[0][1] >>= ctx->sprite_shift[0];
         sprite_offset[1][0] >>= ctx->sprite_shift[1];
         sprite_offset[1][1] >>= ctx->sprite_shift[1];
-        s->sprite_delta[0][0] = a;
-        s->sprite_delta[0][1] = 0;
-        s->sprite_delta[1][0] = 0;
-        s->sprite_delta[1][1] = a;
+        sprite_delta[0][0] = a;
+        sprite_delta[0][1] = 0;
+        sprite_delta[1][0] = 0;
+        sprite_delta[1][1] = a;
         ctx->sprite_shift[0] = 0;
         ctx->sprite_shift[1] = 0;
         s->real_sprite_warping_points = 1;
@@ -365,8 +366,8 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g
             if (shift_c < 0 || shift_y < 0 ||
                 FFABS(  sprite_offset[0][i]) >= INT_MAX >> shift_y  ||
                 FFABS(  sprite_offset[1][i]) >= INT_MAX >> shift_c  ||
-                FFABS(s->sprite_delta[0][i]) >= INT_MAX >> shift_y  ||
-                FFABS(s->sprite_delta[1][i]) >= INT_MAX >> shift_y
+                FFABS(   sprite_delta[0][i]) >= INT_MAX >> shift_y  ||
+                FFABS(   sprite_delta[1][i]) >= INT_MAX >> shift_y
             ) {
                 avpriv_request_sample(s->avctx, "Too large sprite shift, delta or offset");
                 goto overflow;
@@ -376,22 +377,22 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g
         for (i = 0; i < 2; i++) {
             sprite_offset[0][i]    *= 1 << shift_y;
             sprite_offset[1][i]    *= 1 << shift_c;
-            s->sprite_delta[0][i]  *= 1 << shift_y;
-            s->sprite_delta[1][i]  *= 1 << shift_y;
+            sprite_delta[0][i]     *= 1 << shift_y;
+            sprite_delta[1][i]     *= 1 << shift_y;
             ctx->sprite_shift[i]     = 16;
 
         }
         for (i = 0; i < 2; i++) {
             int64_t sd[2] = {
-                s->sprite_delta[i][0] - a * (1LL<<16),
-                s->sprite_delta[i][1] - a * (1LL<<16)
+                sprite_delta[i][0] - a * (1LL<<16),
+                sprite_delta[i][1] - a * (1LL<<16)
             };
 
-            if (llabs(sprite_offset[0][i] + s->sprite_delta[i][0] * (w+16LL)) >= INT_MAX ||
-                llabs(sprite_offset[0][i] + s->sprite_delta[i][1] * (h+16LL)) >= INT_MAX ||
-                llabs(sprite_offset[0][i] + s->sprite_delta[i][0] * (w+16LL) + s->sprite_delta[i][1] * (h+16LL)) >= INT_MAX ||
-                llabs(s->sprite_delta[i][0] * (w+16LL)) >= INT_MAX ||
-                llabs(s->sprite_delta[i][1] * (w+16LL)) >= INT_MAX ||
+            if (llabs(sprite_offset[0][i] + sprite_delta[i][0] * (w+16LL)) >= INT_MAX ||
+                llabs(sprite_offset[0][i] + sprite_delta[i][1] * (h+16LL)) >= INT_MAX ||
+                llabs(sprite_offset[0][i] + sprite_delta[i][0] * (w+16LL) + sprite_delta[i][1] * (h+16LL)) >= INT_MAX ||
+                llabs(sprite_delta[i][0] * (w+16LL)) >= INT_MAX ||
+                llabs(sprite_delta[i][1] * (w+16LL)) >= INT_MAX ||
                 llabs(sd[0]) >= INT_MAX ||
                 llabs(sd[1]) >= INT_MAX ||
                 llabs(sprite_offset[0][i] + sd[0] * (w+16LL)) >= INT_MAX ||
@@ -405,10 +406,10 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g
         s->real_sprite_warping_points = ctx->num_sprite_warping_points;
     }
 
-    s->sprite_offset[0][0] = sprite_offset[0][0];
-    s->sprite_offset[0][1] = sprite_offset[0][1];
-    s->sprite_offset[1][0] = sprite_offset[1][0];
-    s->sprite_offset[1][1] = sprite_offset[1][1];
+    for (i = 0; i < 4; i++) {
+        s->sprite_offset[i&1][i>>1] = sprite_offset[i&1][i>>1];
+        s->sprite_delta [i&1][i>>1] = sprite_delta [i&1][i>>1];
+    }
 
     return 0;
 overflow:



More information about the ffmpeg-cvslog mailing list