[FFmpeg-cvslog] avfilter/v360: add support for off-axis projection output

Paul B Mahol git at videolan.org
Mon Nov 15 21:42:55 EET 2021


ffmpeg | branch: master | Paul B Mahol <onemda at gmail.com> | Mon Nov 15 11:22:53 2021 +0100| [a7dfa6b446e8ced9f25efd0597e6073e6b22a94b] | committer: Paul B Mahol

avfilter/v360: add support for off-axis projection output

> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=a7dfa6b446e8ced9f25efd0597e6073e6b22a94b
---

 doc/filters.texi      |  5 +++++
 libavfilter/v360.h    |  1 +
 libavfilter/vf_v360.c | 56 +++++++++++++++++----------------------------------
 3 files changed, 24 insertions(+), 38 deletions(-)

diff --git a/doc/filters.texi b/doc/filters.texi
index 3aa54e6c69..b4f888c14d 100644
--- a/doc/filters.texi
+++ b/doc/filters.texi
@@ -21814,6 +21814,11 @@ Set if input video is transposed. Boolean value, by default disabled.
 @item out_trans
 Set if output video needs to be transposed. Boolean value, by default disabled.
 
+ at item h_offset
+ at item v_offset
+Set output horizontal/vertical off-axis offset. Default is set to 0.
+Allowed range is from -1 to 1.
+
 @item alpha_mask
 Build mask in alpha plane for all unmapped pixels by marking them fully transparent. Boolean value, by default disabled.
 
diff --git a/libavfilter/v360.h b/libavfilter/v360.h
index 05e3435b44..5d797ab828 100644
--- a/libavfilter/v360.h
+++ b/libavfilter/v360.h
@@ -142,6 +142,7 @@ typedef struct V360Context {
     int fin_pad, fout_pad;
 
     float yaw, pitch, roll;
+    float h_offset, v_offset;
 
     int ih_flip, iv_flip;
     int h_flip, v_flip, d_flip;
diff --git a/libavfilter/vf_v360.c b/libavfilter/vf_v360.c
index 5df273d375..9e590a228c 100644
--- a/libavfilter/vf_v360.c
+++ b/libavfilter/vf_v360.c
@@ -163,6 +163,8 @@ static const AVOption v360_options[] = {
     {    "ih_fov", "input horizontal field of view",OFFSET(ih_fov), AV_OPT_TYPE_FLOAT,  {.dbl=0.f},           0.f,               360.f,TFLAGS, "ih_fov"},
     {    "iv_fov", "input vertical field of view",  OFFSET(iv_fov), AV_OPT_TYPE_FLOAT,  {.dbl=0.f},           0.f,               360.f,TFLAGS, "iv_fov"},
     {    "id_fov", "input diagonal field of view",  OFFSET(id_fov), AV_OPT_TYPE_FLOAT,  {.dbl=0.f},           0.f,               360.f,TFLAGS, "id_fov"},
+    {  "h_offset", "output horizontal off-axis offset",OFFSET(h_offset), AV_OPT_TYPE_FLOAT,{.dbl=0.f},       -1.f,                 1.f,TFLAGS, "h_offset"},
+    {  "v_offset", "output vertical off-axis offset",  OFFSET(v_offset), AV_OPT_TYPE_FLOAT,{.dbl=0.f},       -1.f,                 1.f,TFLAGS, "v_offset"},
     {"alpha_mask", "build mask in alpha plane",      OFFSET(alpha), AV_OPT_TYPE_BOOL,   {.i64=0},               0,                   1, FLAGS, "alpha"},
     { "reset_rot", "reset rotation",             OFFSET(reset_rot), AV_OPT_TYPE_BOOL,   {.i64=0},              -1,                   1,TFLAGS, "reset_rot"},
     { NULL }
@@ -1027,6 +1029,17 @@ static inline void rotate_cube_face_inverse(float *uf, float *vf, int rotation)
     }
 }
 
+/**
+ * Offset vector.
+ *
+ * @param vec vector
+ */
+static void offset_vector(float *vec, float h_offset, float v_offset)
+{
+    vec[0] += h_offset;
+    vec[1] += v_offset;
+}
+
 /**
  * Normalize vector.
  *
@@ -1103,8 +1116,6 @@ static void cube_to_xyz(const V360Context *s,
     vec[0] = l_x;
     vec[1] = l_y;
     vec[2] = l_z;
-
-    normalize_vector(vec);
 }
 
 /**
@@ -1854,8 +1865,6 @@ static int stereographic_to_xyz(const V360Context *s,
     vec[1] = y / r * sin_theta;
     vec[2] = cosf(theta);
 
-    normalize_vector(vec);
-
     return 1;
 }
 
@@ -1960,8 +1969,6 @@ static int equisolid_to_xyz(const V360Context *s,
     vec[1] = y / r * sin_theta;
     vec[2] = cosf(theta);
 
-    normalize_vector(vec);
-
     return 1;
 }
 
@@ -2066,12 +2073,11 @@ static int orthographic_to_xyz(const V360Context *s,
         vec[0] = x;
         vec[1] = y;
 
-        normalize_vector(vec);
         return 1;
     } else {
-        vec[0] = 0;
-        vec[1] = 0;
-        vec[2] = 1;
+        vec[0] = 0.f;
+        vec[1] = 0.f;
+        vec[2] = 1.f;
 
         return 0;
     }
@@ -2474,8 +2480,6 @@ static int hammer_to_xyz(const V360Context *s,
     vec[1] = M_SQRT2 * y * z;
     vec[2] = w * (bb  - aa) / (aa + bb);
 
-    normalize_vector(vec);
-
     return 1;
 }
 
@@ -2546,8 +2550,6 @@ static int sinusoidal_to_xyz(const V360Context *s,
     vec[1] = sin_theta;
     vec[2] = cos_theta * cos_phi;
 
-    normalize_vector(vec);
-
     return 1;
 }
 
@@ -2743,8 +2745,6 @@ static int eac_to_xyz(const V360Context *s,
     vec[1] = l_y;
     vec[2] = l_z;
 
-    normalize_vector(vec);
-
     return 1;
 }
 
@@ -2846,8 +2846,6 @@ static int flat_to_xyz(const V360Context *s,
     vec[1] = l_y;
     vec[2] = 1.f;
 
-    normalize_vector(vec);
-
     return 1;
 }
 
@@ -2897,8 +2895,6 @@ static int fisheye_to_xyz(const V360Context *s,
     vec[1] = cos_theta * sin_phi;
     vec[2] = sin_theta;
 
-    normalize_vector(vec);
-
     return 1;
 }
 
@@ -2993,8 +2989,6 @@ static int pannini_to_xyz(const V360Context *s,
     vec[1] = sinf(lat);
     vec[2] = cosf(lon) * cosf(lat);
 
-    normalize_vector(vec);
-
     return 1;
 }
 
@@ -3090,8 +3084,6 @@ static int cylindrical_to_xyz(const V360Context *s,
     vec[1] = sin_theta;
     vec[2] = cos_theta * cos_phi;
 
-    normalize_vector(vec);
-
     return 1;
 }
 
@@ -3217,8 +3209,6 @@ static int cylindricalea_to_xyz(const V360Context *s,
     vec[1] = sin_theta;
     vec[2] = cos_theta * cos_phi;
 
-    normalize_vector(vec);
-
     return 1;
 }
 
@@ -3331,8 +3321,6 @@ static int tetrahedron_to_xyz(const V360Context *s,
     vec[1] = 1.f - vf * 2.f;
     vec[2] = 2.f * fabsf(1.f - fabsf(1.f - uf * 2.f + vf)) - 1.f;
 
-    normalize_vector(vec);
-
     return 1;
 }
 
@@ -3444,8 +3432,6 @@ static int dfisheye_to_xyz(const V360Context *s,
     vec[1] = cos_theta *     vf / lh;
     vec[2] = sin_theta;
 
-    normalize_vector(vec);
-
     return 1;
 }
 
@@ -3568,8 +3554,6 @@ static int barrel_to_xyz(const V360Context *s,
     vec[1] = l_y;
     vec[2] = l_z;
 
-    normalize_vector(vec);
-
     return 1;
 }
 
@@ -3826,8 +3810,6 @@ static int barrelsplit_to_xyz(const V360Context *s,
     vec[1] = l_y;
     vec[2] = l_z;
 
-    normalize_vector(vec);
-
     return 1;
 }
 
@@ -3884,8 +3866,6 @@ static int tspyramid_to_xyz(const V360Context *s,
         vec[2] = -2.f * (1.f - y) / 0.375f + 1.f;
     }
 
-    normalize_vector(vec);
-
     return 1;
 }
 
@@ -3987,8 +3967,6 @@ static int octahedron_to_xyz(const V360Context *s,
         vec[1] = y;
     }
 
-    normalize_vector(vec);
-
     return 1;
 }
 
@@ -4293,6 +4271,8 @@ static av_always_inline int v360_slice(AVFilterContext *ctx, void *arg, int jobn
                     out_mask = s->out_transform(s, j, i, height, width, vec);
                 else
                     out_mask = s->out_transform(s, i, j, width, height, vec);
+                offset_vector(vec, s->h_offset, s->v_offset);
+                normalize_vector(vec);
                 av_assert1(!isnan(vec[0]) && !isnan(vec[1]) && !isnan(vec[2]));
                 rotate(s->rot_quaternion, vec);
                 av_assert1(!isnan(vec[0]) && !isnan(vec[1]) && !isnan(vec[2]));



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