[FFmpeg-cvslog] vf_tonemap: Fix order of planes

Vittorio Giovara git at videolan.org
Fri Jan 14 20:00:39 EET 2022


ffmpeg | branch: release/5.0 | Vittorio Giovara <vittorio.giovara at gmail.com> | Wed Jan  5 14:54:50 2022 +0100| [e540605d42e7ba6487d46f44449084ec04c3d348] | committer: Vittorio Giovara

vf_tonemap: Fix order of planes

This resulted in a dimmed tonemapping due to bad resulting luma
calculation.

Found by: Derek Buitenhuis

Signed-off-by: Vittorio Giovara <vittorio.giovara at gmail.com>
(cherry picked from commit 7d377558a6c5f7e0592487f38bb76a8b99aada7a)

> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=e540605d42e7ba6487d46f44449084ec04c3d348
---

 libavfilter/vf_tonemap.c | 15 ++++++++-------
 1 file changed, 8 insertions(+), 7 deletions(-)

diff --git a/libavfilter/vf_tonemap.c b/libavfilter/vf_tonemap.c
index 363df8034b..1285dbaa4d 100644
--- a/libavfilter/vf_tonemap.c
+++ b/libavfilter/vf_tonemap.c
@@ -119,18 +119,19 @@ static float mobius(float in, float j, double peak)
 static void tonemap(TonemapContext *s, AVFrame *out, const AVFrame *in,
                     const AVPixFmtDescriptor *desc, int x, int y, double peak)
 {
-    const float *r_in = (const float *)(in->data[0] + x * desc->comp[0].step + y * in->linesize[0]);
-    const float *b_in = (const float *)(in->data[1] + x * desc->comp[1].step + y * in->linesize[1]);
-    const float *g_in = (const float *)(in->data[2] + x * desc->comp[2].step + y * in->linesize[2]);
-    float *r_out = (float *)(out->data[0] + x * desc->comp[0].step + y * out->linesize[0]);
-    float *b_out = (float *)(out->data[1] + x * desc->comp[1].step + y * out->linesize[1]);
-    float *g_out = (float *)(out->data[2] + x * desc->comp[2].step + y * out->linesize[2]);
+    int map[3] = { desc->comp[0].plane, desc->comp[1].plane, desc->comp[2].plane };
+    const float *r_in = (const float *)(in->data[map[0]] + x * desc->comp[map[0]].step + y * in->linesize[map[0]]);
+    const float *g_in = (const float *)(in->data[map[1]] + x * desc->comp[map[1]].step + y * in->linesize[map[1]]);
+    const float *b_in = (const float *)(in->data[map[2]] + x * desc->comp[map[2]].step + y * in->linesize[map[2]]);
+    float *r_out = (float *)(out->data[map[0]] + x * desc->comp[map[0]].step + y * out->linesize[map[0]]);
+    float *g_out = (float *)(out->data[map[1]] + x * desc->comp[map[1]].step + y * out->linesize[map[1]]);
+    float *b_out = (float *)(out->data[map[2]] + x * desc->comp[map[2]].step + y * out->linesize[map[2]]);
     float sig, sig_orig;
 
     /* load values */
     *r_out = *r_in;
-    *b_out = *b_in;
     *g_out = *g_in;
+    *b_out = *b_in;
 
     /* desaturate to prevent unnatural colors */
     if (s->desat > 0) {



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