[Ffmpeg-devel] plug-n-play codecs support
Sat Apr 30 11:12:22 CEST 2005
M?ns Rullg?rd wrote:
> Aaron Lee <waifunlee at gmail.com> writes:
> > I would like to build a ffmpeg dynamic loading mechanism such that
> > codecs can be built as a dll and be loaded at runtime rather than
> > statically bundle all codecs in a big library. Has anyone done that
> > before?
> Many of the codecs share the core components, only the bit parsing
> being specific. This means that the cost of each codec isn't as high
> as it might seem.
In addition i think it would be way more useful to make the codecs
selectable at compile time which is in the works if i understood
the discussion correctly. I know it is not the same as making them
loadable at runtime but it offers kind of similar functionality with
no speed penalties and is a step in the same direction anyway.
And because ffmpeg is an open source project it doesn't mean that
many disadvantages to the users as it would mean for a closed source
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