[Ffmpeg-devel] [PATCH] Missing "inttypes.h" on windows
Mon Nov 7 20:28:41 CET 2005
On Mon, Nov 07, 2005 at 02:36:25AM +0100, Fredrik Orderud wrote:
> ----- Original Message -----
> From: "Rich Felker" <dalias at aerifal.cx>
> To: "FFMpeg development discussions and patches" <ffmpeg-devel at mplayerhq.hu>
> Sent: Monday, November 07, 2005 2:33 AM
> Subject: Re: [Ffmpeg-devel] [PATCH] Missing "inttypes.h" on windows
> >On Sun, Nov 06, 2005 at 07:43:12PM +0100, Fredrik Orderud wrote:
> >>Neither the Microsoft windows platform SDK nor Visual Studio ships with
> >>"inttypes.h" header. This leads to compile errors when using ffmpeg DLLs
> >>in visual-studio projects, unless EMULATE_INTTYPES is defined.
> >>I propose automatically defining EMULATE_INTTYPES in "libavutil/common.h"
> >>for all windows-systems, except cygwin and mingw. This would simplify
> >>of ffmpeg libraries on windows computers.
> >there are already countless other reasons why libav* will not work on
> >microsoft compilers (which are not c compliant).
> What are you talking about?
Oh, I meant compiling it with msvc..
> The ffmpeg shared libraries (DLLs) works great for me when I use them in
> visual studio. I process MPEG4 movies in windows completely trouble-free.
> :) The only thing I need to do to avoid compile errrors is to manually
> define EMULATE_INTTYPES.
> Windows-users would be saved from this unnecessary trouble if
> "libavutil/common.h" had automatically defined this variable.
Under what conditions do you think it should be defined?
Why not just add an inttypes.h file with the proper types?
EMULATE_INTTYPES is mainly for unix systems with automatic configure,
IMO, not for people setting it up manually on obscure systems.
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