[Ffmpeg-devel] FFMPEG code a mess

Mike Melanson mike
Fri Sep 16 22:42:03 CEST 2005


Dave Dodge wrote:
> On Fri, Sep 16, 2005 at 01:50:22PM -0600, Mike Melanson wrote:
> 
>>	Of course, there are different versions of the 
>>InverseDiscreteCosineTransform class for different CPUs and SIMD sets. I 
>>think this is where C++ templates would come in handy. Or maybe it needs 
>>to be a pure virtual class that would then be inherited and implemented 
>>by InverseDiscreteCosineTransformC, InverseDiscreteCosineTransformMMX, etc.
> 
> 
> This code is not very clear; I think you should use Systems Hungarian
> notation.

	Where's Gabucino when we really need him?
-- 
	-Mike Melanson





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