[Ffmpeg-devel] XMV Decoder
Tue Sep 20 15:18:06 CEST 2005
James Slater wrote:
> I'm writing a demuxer for the XMV video format used by many Xbox games.
> After examining some sample files I've worked out the basic structure of
> the format and have some of them decoding (almost) correctly in ffmpeg.
> The file structure is entirely new as far as I can tell, but the video
> data is WMV2 and the audio either PCM - in most of them - or a custom
> ADCPM variant that I haven't devoted any time to yet.
> Two questions:
> 1. For some reason the WMV2 data appears to be stored byte swapped, so
> after each get_buffer I am currently doing bswap_32 on every four bytes.
> Is there a more sensible way? Can anyone think _why_ the data might be
> stored in this way?
Have you try to use ALT_BITSTREAM_READER_LE ?
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