[Ffmpeg-devel] [PATCH][RFC] ac3enc window generation
Benjamin Larsson
banan
Thu Apr 20 18:48:14 CEST 2006
Michael Niedermayer wrote:
>Hi
>
>On Thu, Apr 20, 2006 at 02:54:34PM +0000, Benjamin Larsson wrote:
>
>
>>The following patch generates the ac3 window used by the ac3 encoder.
>>The patch is based on code posted by Justin Ruggles. This also gives the
>>opportunity to use a diffrent rounding for the mdct window
>>(truncating/rounding/whatever, truncation is used now). The attached
>>octave script gives the following values for me:
>>
>>max_rounderror = 3.8178e-05
>>max_floorerror = 7.3856e-05
>>round_bits = 14.677
>>floor_bits = 13.725
>>roundsse = 7.3792e-08
>>floorsse = 4.6057e-07
>>
>>>From these values one can see that rounding gives lower error on
>>average. But from the resulting plot one can see that truncation results
>>in the gain to always be under 1 while rounding results in the gain to
>>be centered around 1. So with rounding one would get a (very) slightly
>>lower error but the window gain could overflow the result in (very)
>>extream situations.
>>
>>So, apply with/without rounding or patch rejected.
>>
>>
>
>assuming i understand everything the problem is that
>the window when shifted squared and summed must be <= 1
>
>
Yes, the Princen-Bradley condition (http://en.wikipedia.org/wiki/MDCT).
<http://en.wikipedia.org/w/index.php?title=Princen-Bradley_condition&action=edit>
>so the solution would be not to round the values independantly but
>to choose the pairs so that their summed squares are <=1 and the
>error is minimized
>so simply try a few pairs surounding the rounded one and choose the
>best
>
>
>
I thought about this but trying diffrent pairs surrounding the rounded
value could result in the window beeing non smooth. And I'm pretty sure
that a non smooth window is more worse then a small rounding error. So I
think the choise is between flooring or round to nearest.
MvH
Benjamin Larsson
--
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