[Ffmpeg-devel] Re: av_log() bloatedness
Sun Jul 23 20:06:36 CEST 2006
On Sun, Jul 23, 2006 at 12:34:24PM +0200, Michael Niedermayer wrote:
> On Sun, Jul 23, 2006 at 09:57:31AM +0100, M?ns Rullg?rd wrote:
> > Sigbj?rn Skj?ret said:
> > > [..not subscribed to the list, will probably break thread, sorry..]
> > >
> > >>> supposedly somebody could like to have a custom callback() like a syslog
> > >>> one.
> > >> then he sets av_log= my_callback;
> > >
> > > Although I'm aware that lavc isn't recommended as a shared library atm I guess
> > > it will some time in the future be allowed?
> > Despite what Rich says, shared libs are supported.
> > > If so then the above suggestion is not practical for non-dl methods as
> > > variables are not exported .. my impression is that this is the reason
> > > av_log_set_callback() exists (and it works great as well), it would be a pity
> > > if this was removed...
> > It would break windows dlls, not proper shared libs.
> and as such av_log_set_callback() belongs to the windows dlls but not proper
> shared libs
> personally i would have no objections to a seperate file which contains
> some warpers and which is only compiled on windos, but i do have objections
> to spread this mess all over the source
Michael, IMO this is much worse. It requires every application that
wants to support lavc on both windows and real platforms to have
#ifdef WIN32 crap in it, to use the different API on win32. So instead
of a few bytes of wrapper 'bloat' in lavc, you have nasty #ifdef bloat
in every calling application...
[Note: this could be solved with an av_log_set_callback macro in
avutil.h that just does (av_log = (x)) on unix.. But..]
Actually using external variables from shared libraries is much more
costly than using function calls on "real" platforms too. It requires
copy relocations (the elf approach, which creates nasty abi/versioning
issues) or textrels in the calling application. Unlike with function
calls, normal PIC methods do not work unless the calling app was
compiled with PIC.
IMO it would be the nicest if av_log function pointer were not stored
in a global variable at all, but in the relevant context. This is the
only approach that works in cases like:
1. Main application directly links libavcodec
2. Application dynamic loads a plugin linked to libavcodec.
3. Plugin sets av_log to code in the plugin to avoid spamming the
calling app's stderr.
4. Main program no longer gets its log messages from its own use of
....... and optionally .....
5. Main program unloads plugin.
6. Main program crashes when av_log gets called.
Number 5 and 6 can be avoided with a proper uninit function in the
plugin, but things can still go horribly wrong if multiple plugins
have been loaded and unloaded, all with this behavior.
The answer to all the problems, as always, is that global variables
are evil and should not be used. :)
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