[Ffmpeg-devel] [PATCH] GUID is defined in the Windows API (DirectShow)

Måns Rullgård mru
Wed Mar 1 20:24:30 CET 2006


Steve Lhomme <slhomme at divxcorp.com> writes:

> M?ns Rullg?rd wrote:
>> Reimar D?ffinger said:
>>> Hi,
>>> On Tue, Feb 28, 2006 at 03:33:07PM -1000, Steve Lhomme wrote:
>>>> ...so this patch renames libavformat's GUID to wGUID. Feel free to
>>>> rename it to something better if you need.
>>> Can you explain why? I guess asf.h does not include directx.h, and
>>> directx.h sure doesn't include our asf.h, so do you include both at some
>>> place?
>> Nobody should be including asf.h.  It's not part of the lavf
>> external API.
>
> We have some DirectShow code in DrFFMPEG. Mostly in C++, that's why I
> don't even bother trying to share it here. And this code is in a
> "dshow" directory located at the same level as libavcodec or
> libavformat. Plus we had to move the "public" headers of FFMPEG in a
> separate dir to fit our SVN hierarchy and help CruiseControl working.

You still have no business including lavf private header files.

> I know you don't need to care about that. But at least you know that
> when people use your library they are limited by the possibilities.

It would appear that what is limiting you is your own design
compilation environment more than anything else.

> Just because you think "fixing the compiler" is the easy way to
> do. I guess there's no compiler specific code in FFMPEG and whenever
> you hit a problem, you fix the compiler...

You've obviously not been paying much attention to the traffic on this
list in the past.

-- 
M?ns Rullg?rd
mru at inprovide.com





More information about the ffmpeg-devel mailing list