[Ffmpeg-devel] [PATCH] near is a special keyword

Steve Lhomme steve.lhomme
Wed Mar 1 21:43:38 CET 2006


Rich Felker wrote:
> On Wed, Mar 01, 2006 at 10:34:30AM -1000, Steve Lhomme wrote:
>> Rich Felker wrote:
>>> On Wed, Mar 01, 2006 at 08:01:34AM -1000, Steve Lhomme wrote:
>>>> M?ns Rullg?rd wrote:
>>>>> Steve Lhomme <steve.lhomme at free.fr> writes:
>>>>>
>>>>>> Michael Niedermayer wrote:
>>>>>>> Hi
>>>>>>> On Tue, Feb 28, 2006 at 03:42:26PM -1000, Steve Lhomme wrote:
>>>>>>>> ...on some windows compilers (far vs near pointers). So I renamed
>>>>>>>> items called "near".
>>>>>>> #define near smallandstinkingsoft_not_knowing_c_standard
>>>>>> This is exactly like renaming onenear to
>>>>>> smallandstinkingsoft_not_knowing_c_standard. Which I already do.
>>>>> No it's not.
>>>> Yes it is.
>>> No it's not. You are changing the code. Michael said to add a #define
>>> to the platform-specific crap for your Windows build to work around
>>> the bug in MSVC.
>>>
>>>>>> I just thought you might want the fix.
>>>>> The fix should go where the bug is, i.e. in the compiler.  If they
>>>>> needed a new keyword they should have used __near.
>>>> Too bad, that keyword existed before Linux was even started.
>>> Stupid fucking windows kids. The keyword has NEVER existed and will
>>> never exist (most likely anyway) in the C language. It exists in
>>> broken Microsoft bastardizations of the C++ language which are adapted
>>> to also compile a limited subset of C code, sometimes incorrectly.
>>>
>>> FYI gcc existed long before MSVC.
>>>
>>> Rich
>> Dick, your reputation is safe.
>>
> 
> Apparently you forgot another one of the mailing list rules: do not
> reply off-list unless the person you're replying to requested it.

Unlike you, I try not to insult people in public. Stupid fucking linux kid.

Steve





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