[Ffmpeg-devel] Buffering audio data in case of overflow
Alex Beregszaszi
alex
Sat May 6 21:19:58 CEST 2006
Hi,
> >No, it was an intermediate solution. 192k is one second 48khz, stereo,
> >16bit integer audio data. That should be enough for most codecs we
> >support. The real solution would be a different method of passing
> >audio
>
> >chunks, the push method. A codec knows how much data it has,
> >requests a
> >buffer large enough for it and pushes to the player.
> Can you elaborate on this point? Are there any examples in the
> codebase of this "method"?
like avcodec_get_buffer or the mechanism in mplayer
Note: the interface is not designed.
--
Alex Beregszaszi email: alex at fsn.hu
Free Software Network cell: +36 70 3144424
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