[Ffmpeg-devel] WMA encoding and Windows Media Player for Mac OS X
Tyler Loch
tylerl82
Thu Mar 8 05:33:22 CET 2007
> changing
> int64_t left= st2->time_base.num * (int64_t)st -
> >time_base.den;
> int64_t right= st ->time_base.num * (int64_t)st2-
> >time_base.den;
> if((*next_point)->pkt.dts * left > pkt->dts * right) //
> FIXME this can overflow
> to something like
> int64_t left= st2->time_base.num * (int64_t)st -
> >time_base.den;
> int64_t right= st ->time_base.num * (int64_t)st2-
> >time_base.den;
> int64_t leftdts= (*next_point)->pkt.dts;
> if(st2->codec.codec_type == CODEC_TYPE_AUDIO)
> leftts +-= some constant;
> if(leftdts * left > pkt->dts * right) //FIXME this can
> overflow
Well, how 'bout that...
I had some trouble with st2->codec->codec_type detection doing much,
but this code works FLAWLESSLY on every WMV player I have access to
right now:
int64_t left= st2->time_base.num * (int64_t)st -
>time_base.den;
int64_t right= st ->time_base.num * (int64_t)st2-
>time_base.den;
int64_t leftdts = 0;
if(leftdts * left > pkt->dts * right) //FIXME this can
overflow
-Tyler Loch
Techspansion LLC
http://www.techspansion.com
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