[Ffmpeg-devel] Embedded preview vhook/voutfb.so /dev/fb

Michael Niedermayer michaelni
Wed Mar 28 21:44:25 CEST 2007


Hi

On Wed, Mar 28, 2007 at 02:56:47PM -0400, Rich Felker wrote:
> On Wed, Mar 28, 2007 at 06:49:42PM +0200, Michael Niedermayer wrote:
> > one thing which seems to not have been mentioned yet is that the scaling
> > operation for lets say line 5 is not the same as for line 6, scaling 
> > 501 lines to 500 shows that nicely for example, so a scale filter needs
> > to know and deal with its position
> 
> yes, this is why i said in the original post that the non-one-to-one
> case needs thought. still i think, like you said, that telling the
> position is sufficient.
> 
> > also the number of lines of context for luma and chroma can differ, or
> > it can be the same but the space which they cover can differ, that is
> > if we seriously would want to split swscale into horizontal and vertical
> > filters such things must be supported, inside sws this is trivial iam not
> > sure how nice that would be outside
> > having a ring buffer with more lines than needed is bad due to caching
> > issues
> 
> one thing i didn't mention is that picture filters could indicate that
> they operate only one certain planes, or that the same operation needs
> to be performed on each plane. so for planar-to-planar scaling,
> swscale could in principle even be factored into separate scalers for
> each plane. not sure if this is desirable or not. i'm more trying to
> indicate the expressive power of the design rather than suggest a
> preferred implementation for swscale.

i think the most important part (for soc, and actually not just that) 
is to keep the task small rewriting swscale which is full of asm is not an
option rewriting decoders for a pure pull slice architecture too is likely
not an option, though optional support for slice pull might be ...


> 
> as far as context, i don't think it hurts to lie that you need more
> context than you actually do. it will just defer a line or two from
> being processed during one slice until the next slice. it won't cause
> any duplicate processing so the only performance penalties that could
> exist would be cache-related. hopefully any such penalties would be
> extremely small.

for cubic interpolation you need 4 lines, now for 4 chroma lines in yv12
you need 8 luma lines if you dont handle luma and chroma context seperate
thats twice as much as what is really needed ...

and slices can be small, huffyuv and similar codecs can provide 1 line
slices


> 
> > lets consider a few other filters
> > wavelets while they are local differ from even and odd pixels, also
> > practial implementations perform several passes over the image and
> > each pass will generally be done as several lifting step that is
> > the data will be written to and read a few times
> > i cani imagine how to do both libmpcodec slice input and output
> > but random order fails also output together with extra context seems
> > tricky, i mean we should reuse the lines as soon as possible to
> > improve cacheing but here our filter needs to know how much context
> > the next filter needs
> 
> hmm, sounds difficult in any system.. :)
> 
> > box blur and similar filters are trivial to implement with
> > libmpcodec slices, but they need slices to be in a sensible order
> 
> they should work with any order as long as you have the sufficient
> context, no? i don't see why they depend on order at all..

1D case of boxblur:
tmp += in[i] - in[i-100];
out[i]= tmp/100;

with slices in correct order this is fairly easy, with wrong order your
tmp variable will have to be rebuild which needs time and alot ...

[...]
-- 
Michael     GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB

The misfortune of the wise is better than the prosperity of the fool.
-- Epicurus
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