[FFmpeg-devel] New project using ffmpeg

Diego Biurrun diego
Fri Feb 8 02:22:09 CET 2008

On Wed, Feb 06, 2008 at 08:50:50AM +0000, Cezary Falba wrote:
> On 5 Feb 2008, at 23:54, Diego Biurrun wrote:
>> On Tue, Jan 22, 2008 at 08:58:23AM +0000, Cezary Falba wrote:
>>> On 22 Jan 2008, at 08:37, Diego Biurrun wrote:
>>>> On Fri, Jan 04, 2008 at 04:38:47PM +0100, Diego Biurrun wrote:
>>>>> In one of my mails I asked you whether you used FFmpeg in GPL mode or
>>>>> not.  You never answered my question.  I looked myself, this is the
>>>>> output of the Windows version you use:
>>>>> FFmpeg version SVN-r8797, Copyright (c) 2000-2007 Fabrice Bellard, et 
>>>>> al.
>>>>> configuration: --enable-gpl --enable-pp --enable-swscaler
>>>>> --enable-pthreads --enable-liba52 --enable-avisynth --enable-libdts
>>>>> --enable-libfaac --enable-libfaad --enable-libgsm --enable-libmp3lame
>>>>> --enable-libnut --enable-libogg --enable-libtheora --enable-libvorbis
>>>>> --enable-x264 --enable-xvid --enable-amr_nb
>>>>> --enable-amr_wb --cpu=i686 --enable-memalign-hack 
>>>>> --extra-ldflags=-static
>>>>> So you are using it in GPL mode, but what is more important is that you
>>>>> also compile with libamr support, which is non-free and not
>>>>> redistributable.  As long as you keep distributing this binary you are
>>>>> violating the copyright of 3GPP.
>>>>> I'm going to make you a numbered list of issues and questions, maybe 
>>>>> this
>>>>> way you will find it easier to address all of them.
>>>>> 0. You are using libamr.  That's entirely your problem, but you are in
>>>>>  breach of copyright.
>>>>> 1. You are still not providing FFmpeg source code.  You need to provide
>>>>>  the exact source code you are using, including any modifications.
>>>>>  Pointing at our homepage or Subversion repo is *not* enough.
>>>>> 2. If you continue using FFmpeg in GPL mode, the license of your 
>>>>> program
>>>>>  becomes the GPL.  You have to update your licenses accordingly.
>>>>> 3. The OS X installer is broken, at least on OS X 10.4.11, I have no 
>>>>> way
>>>>>  to verify your claims that you fixed its other issues.
>>>>> 4. Have you read the LGPL?  The GPL?  The GPL FAQ?
>>>> I haven't heard from you in over two weeks.  Are you going to address
>>>> the issues I pointed out above?
>>> Off course Diego - I'm working on all of them. Mac version is mostly done
>>> and I'm finishing windows one.
>>> I just didn't want to bother you with incomplete stuff.
>> Another two weeks have passed without news from you.  What's it going to
>> be?  Especially points 1 and 2 can be solved very quickly and are
>> essential to satisfy FFmpeg's licensing terms.
>> It's soon going to be 5 months since we pointed all of this out to you
>> and you still do not comply with our license.  If this does not get
>> resolved shortly we will have to find other ways of dealing with you.
>> So far my patience has gotten me nowhere.
> Good morning Diego,
> I've just uploaded new versions of software and source codes.


403 Permission denied

> Libamr is no longer used.
> Source codes now include FFmpeg source as well as x264 and lame (with a 
> proper note on website).
> There is also information about confguration used and instructions how to 
> make programs.


You also package FAAC and FAAD2 along with the Mac sources (apparently
without using them), but not with the Windows sources.  This is good
for what?

> Licences have been updated to GPL.

No, they have not.  Why do you say they have been updated when in fact
they have not been updated?

> OS X installer has bug but it's not me but XCode Package maker which thinks 
> 4.11 is smaller than 4.6. I'm working on a workaround for that.

OK, I'll see if I can have somebody else test this.

> Please also note that this software may not be released as there is no 
> longer need for it.
> And yes - I have read LGPL and GPL but please understand that I'm just a 
> junior developer not a lawyer.

It's OK to be a junior developer, it's OK to make mistakes.  As the
saying goes "It's OK to make mistakes as long as they're *new* ones."

That said, this time around there has finally been some real progress.


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