[FFmpeg-devel] AAC-Main (round 2)
Alex Converse
alex.converse
Sat Nov 8 20:03:13 CET 2008
On Sat, Nov 8, 2008 at 12:48 PM, Michael Niedermayer <michaelni at gmx.at>wrote:
> On Fri, Nov 07, 2008 at 07:20:45PM -0500, Alex Converse wrote:
> > Hi,
> >
> > Attached are a series of patches that implements AAC Main in FFmpeg.
> These
> > are very similar to the first round. The only major change was avoiding
> > unnecessary type punning.
> >
> > While AAC-Main is rarely used, faad2 supports it, flash claims to support
> it
> > (I haven't tested this), and we claim to support it but do not.
> >
> > Notes:
> > 1) Frequency domain prediction is described only in ISO/IEC 13818-7 not
> in
> > 14496-3.
>
> > 2) The prediction operation uses 16-bit floats, using 32-bit floats does
> not
> > give adequate accuracy so emulation routines to round to 16-bit are
> > included.
>
> > 3) As only 16-bit floats are required it could be possible to store the
> > prediction state with half the memory but I'm not sure how to approach
> that
> > situation without resorting to IEEE type punning.
> >
> > Regards,
> >
> > Alex Converse
>
> [...]
> > +static void reset_predictor_group(PredictorState * ps, int group_num) {
> > + int i;
> > + if (group_num)
> > + for (i = group_num-1; i < MAX_PREDICTORS; i+=30)
> > + reset_predict_state(&ps[i]);
> > +}
>
> i think it would be clearer if the if() was moved out of the function
>
ok
>
>
> [...]
> > @@ -786,6 +837,95 @@ static int decode_spectrum_and_dequant(AACContext *
> ac, float coef[1024], GetBit
> > return 0;
> > }
> >
> > +static av_always_inline float flt16_round(float pf) {
> > + int exp;
> > + pf = frexp(pf, &exp);
> > + pf = ldexp(roundf(ldexp(pf, 8)), exp-8);
> > + return pf;
> > +}
> > +
> > +static av_always_inline float flt16_even(float pf) {
> > + int exp;
> > + pf = frexpf(pf, &exp);
> > + pf = ldexp(rintf(ldexp(pf, 8)), exp-8);
> > + return pf;
> > +}
> > +
> > +static av_always_inline float flt16_trunc(float pf) {
> > + int exp;
> > + pf = frexpf(pf, &exp);
> > + pf = ldexp(truncf(ldexp(pf, 8)), exp-8);
> > + return pf;
> > +}
> > +
>
> are these faster or slower than the code suggested in the spec?
>
The code suggested in the spec uses type puns for flt16_round and
flt16_trunc.
flt16_even as suggested in the spec casts back and forth between float,
double, and int, uses floating point multiplies and divides rather than
ldexpf (which can take advantage of IEEE-754 on sane platforms), and uses
two ifs. I haven't benchmarked it, but I'm pretty sure mine is faster.
>
> > +static void predict(AACContext * ac, PredictorState * ps, float* coef,
> int output_enable) {
>
> > + const float a = 0.953125;
>
> 61.0/64 (could be in a comment too if the literal float is prefered ...)
>
>
> > + const float alpha = 0.90625;
>
> 29.0/32
>
ok, do you have any idea why those values were chosen? I suppose I could try
to hunt down some of the original literature.
>
> > +
> > + float e0, e1;
> > + float pv;
> > +
> > + float k1, k2;
> > +
> > + if (ps->var0 <= 1)
> > + k1 = 0;
> > + else
> > + k1 = ps->cor0*flt16_even(a/ps->var0);
> > +
> > + if (ps->var1 <= 1)
> > + k2 = 0;
> > + else
> > + k2 = ps->cor1*flt16_even(a/ps->var1);
> > +
> > + pv = k1*ps->r0 + k2*ps->r1;
> > + pv = flt16_round(pv);
> > + if (output_enable)
> > + *coef += pv/-1024;
> > +
> > + e0 = *coef*-1024;
> > + e1 = e0-k1*ps->r0;
> > +
>
> > + ps->cor1 = alpha*ps->cor1 + ps->r1*e1;
> > + ps->var1 = alpha*ps->var1 + 0.5 * (ps->r1*ps->r1 + e1*e1);
> > + ps->cor0 = alpha*ps->cor0 + ps->r0*e0;
> > + ps->var0 = alpha*ps->var0 + 0.5 * (ps->r0*ps->r0 + e0*e0);
> > +
> > + ps->r1 = a*(ps->r0-k1*e0);
> > + ps->r0 = a*e0;
> > +
>
> > + ps->r0 = flt16_trunc(ps->r0);
> > + ps->r1 = flt16_trunc(ps->r1);
> > + ps->cor0 = flt16_trunc(ps->cor0);
> > + ps->cor1 = flt16_trunc(ps->cor1);
> > + ps->var0 = flt16_trunc(ps->var0);
> > + ps->var1 = flt16_trunc(ps->var1);
>
> the flt16_trunc() calls could be done when the values are calculated
>
I had left that there in case the consensus was that we wanted to store
these as 16-bit values in which case we would get the trunc for free.
[...]
--Alex
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