[FFmpeg-devel] [FFmpeg-user] Remuxing for the PS3
Fri Apr 3 21:33:33 CEST 2009
On 3/4/09 19:00, Baptiste Coudurier wrote:
> On 4/3/2009 7:54 AM, John Lange wrote:
>> On Wed, 2009-04-01 at 23:01 -0700, Baptiste Coudurier wrote:
>>> John Lange wrote:
>>>> On Wed, 2009-04-01 at 22:22 -0500, John Lange wrote:
>>>>> I've just downloaded the Linux version so I can do some testing. My plan
>>>>> will be to take the same source material and remux it using both tsmux
>>>>> and ffmpeg and then compare results.
>>>>> This may shed some light on what ffmpeg is doing wrong.
>>>> Just a quick update; remuxing with TsMuxer seemed to go smoothly and the
>>>> resulting file played well with ffplay (but not mplayer). mediainfo also
>>>> seemed to display the correct information about the file.
>>>> However, it would not play on the PS3.
>>>> The PS3 won't even recognize the file, it just shows it as unsupported
>>>> data. I'm going to try again with some different options to see if that
>>>> makes a difference.
>>>> Let me know what settings you've used that worked.
>>> This is clearly off topic on this mailing list.
>> Trying to diagnose what ffmpeg is doing wrong with regard to is off
>> topic for the ffmpeg developer list? I guess that explains why ffmpeg
>> tsmuxing is broken; it's "off topic".
> "tsmuxing" is not "off topic", If you encounter problems, you are free
> to report them to roundup providing exact cases to reproduce the problem.
> ffmpeg-devel mailing list is about FFmpeg _development_, therefore code
> and patches. Discussing the _usage_ is meant to be done here but in
> ffmpeg-user or libav-user.
I would agree, but I think the line of what is considered development
discussion in this case is a little fuzzy.
On the FFmpeg-user list, I fear such discussion about ts muxing issues
may get lost or not receive the attention of the audience it demands.
Rather than arguing about whether it's on- or off-topic, why don't we
try to figure out what is wrong with ts muxing with regard to the files
being demuxed on the PS3? If it is insisted upon, this could move back
A good start would be to have a sample ts file or so that is (/are)
known to be working on a PS3 and a sample file that is known to be not
working on a PS3 and the attention of someone who knows something about ts.
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