[FFmpeg-devel] FFmpeg status on WinCE

Måns Rullgård mans
Mon Aug 3 10:25:23 CEST 2009


?smail D?nmez <ismail at namtrac.org> writes:

> 2009/8/3 M?ns Rullg?rd <mans at mansr.com>:
>> ?smail D?nmez <ismail at namtrac.org> writes:
>>
>>> 2009/8/2 M?ns Rullg?rd <mans at mansr.com>:
>>>> ?smail D?nmez <ismail at namtrac.org> writes:
>>>>
>>>>> 2009/8/2 M?ns Rullg?rd <mans at mansr.com>:
>>>>>> I didn't say POSIX, understanding how hard that can be, I said C.
>>>>>
>>>>> Still with one active developer thats just not possible.
>>>>
>>>> I take that as a sign that nobody really cares then.
>>>
>>> WinCE itself is ugly piece of shit, I am glad someone created cegcc to
>>> help for us mere mortals messing with WinCE. In the end this is all
>>> free software development...
>>
>> I am well aware of the free software development model. ?Nevertheless,
>> there are limits to the levels of crap I am willing to support. ?If
>> people are genuinely interested in building apps for wince, they
>> should help out with cegcc/mingw32ce, not stuff other projects full of
>> hacks. ?If they don't care enough to do this, I really think we're
>> wasting our time supporting this joke of a system.
>
> The only way to avoid hacks would be fixing arm-cegcc (WinCE POSIX
> emulation port) and that would require deep knowledge of gcc, arm &
> wince. I don't think there are much people with such capabilities. So
> its not about not caring.

How would adding those function stubs there be any harder than adding
them to FFmpeg?

-- 
M?ns Rullg?rd
mans at mansr.com



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