[FFmpeg-devel] [PATCH] remove disabled code part 1

Aurelien Jacobs aurel
Fri Sep 4 18:20:45 CEST 2009


On Fri, Sep 04, 2009 at 12:29:43PM -0300, Ramiro Polla wrote:
> On Fri, Sep 4, 2009 at 10:13 AM, Diego Biurrun<diego at biurrun.de> wrote:
> > On Fri, Sep 04, 2009 at 09:46:48AM -0300, Ramiro Polla wrote:
> >> On Fri, Sep 4, 2009 at 9:08 AM, Diego Biurrun<diego at biurrun.de> wrote:
> >> > On Tue, Sep 01, 2009 at 02:33:14PM +0200, Diego Biurrun wrote:
> >> >> On Sat, Aug 29, 2009 at 12:30:17PM -0300, Ramiro Polla wrote:
> >> >> > On Thu, Aug 27, 2009 at 7:25 AM, Diego Biurrun<diego at biurrun.de> wrote:
> >> >> > > On Fri, Aug 07, 2009 at 11:15:19AM +0200, Diego Biurrun wrote:
> >> >> > >> I started looking into disabled code, there is lots of it and probably
> >> >> > >> mostly cruft. ?Here is a patch that removes it, starting at the top
> >> >> > >> level and the tests subdirectory. ?More patches shall follow later.
> >> >> > >>
> >> >> > >> I will commit approved hunks only.
> >> >> > >
> >> >> > > libavdevice..
> >> >> >
> >> >> > > --- libavdevice/vfwcap.c ?(revision 19725)
> >> >> > > +++ libavdevice/vfwcap.c ?(working copy)
> >> >> > > @@ -294,18 +294,6 @@
> >> >> > >
> >> >> > > -#if 0
> >> >> > > - ? ?/* For testing yet unsupported compressions
> >> >> > > - ? ? * Copy these values from user-supplied verbose information */
> >> >> > > - ? ?bi->bmiHeader.biWidth ? ? ? = 320;
> >> >> > > - ? ?bi->bmiHeader.biHeight ? ? ?= 240;
> >> >> > > - ? ?bi->bmiHeader.biPlanes ? ? ?= 1;
> >> >> > > - ? ?bi->bmiHeader.biBitCount ? ?= 12;
> >> >> > > - ? ?bi->bmiHeader.biCompression = MKTAG('I','4','2','0');
> >> >> > > - ? ?bi->bmiHeader.biSizeImage ? = 115200;
> >> >> > > - ? ?dump_bih(s, &bi->bmiHeader);
> >> >> > > -#endif
> >> >> >
> >> >> > I prefer keeping this around.
> >> >>
> >> >> Maybe #ifdef DEBUG then?
> >> >
> >> > Or '#ifdef DEBUG_VFW' as in $attached..
> >>
> >> What's so bad about "#if 0"?
> >
> > It's a straight road into accumulating cruft. ?Also, it will never get
> > compiled and quickly fail to compile. ?Just look at some of the code we
> > have or had under '#if 0'...
> 
> How will any of that be any different with "#if DEBUG_VFW"?

I agree.
If you don't want the debug code to rot, just use if(0){}.

Aurel



More information about the ffmpeg-devel mailing list