[FFmpeg-devel] [PATCH] Send NAT punching packets when starting to read an RTP/UDP stream
alexandre.ferrieux at orange-ftgroup.com
Thu Feb 11 10:23:08 CET 2010
On 11/02/2010 08:47, Luca Abeni wrote:
> Hi Martin,
> Martin Storsj? wrote:
>> The current code for receiving RTP/UDP streams doesn't work too well
>> if the receiver is behind NAT (unless the NAT inspects the RTSP setup
>> conversation and sets up forwarding for those ports).
>> Other players (such as RealPlayer on Symbian S60) handles this by
>> sending one dummy packet on each UDP port when starting the stream, in
>> order to set up proper forwarding rules in the NAT.
> Yes, this is an interesting feature, but... How does it work?
> I mean: assume you have a client C with a private IP, which is
> behind a NAT and wants to play a stream from a server S (having
> a public IP, obviously).
> C contacts the server via RTSP and negotiates two ports for the
> audio and the video streams. These are "private" ports (meaning,
> they are opened on the private interface of C).
> Then C sends some UDP packets to S, from those ports (to which
> destination ports? The same as the RTP ports on C?). The packets
> pass through the NAT, and arrive to S from a different source
> IP (the NAT public IP) and a different source port (the port
> on which the NAT machine remaps the "private" source port used
> by C). So, the forwarding rules in the NAT are properly set up,
> but now if S works according to the RTSP standard (sending
> packets to the UDP ports negotiated through RTSP) these packets
> will hardly arrive to C...
> I _suspect_ that this feature would be pretty useless without
> using some "STUN like" protocol, no?
> So, I assume this works only if the server does something smart,
> which does not seem to be described in the RTSP standard?
> Is this correct? If yes, maybe we can identify the servers which
> support this feature (we already try to identify MS RTSP servers
> and Real servers) and send these packets only in this case.
Indeed when you talk to a vanilla RTSP server you must give it your outside, NATted ports, so either you use an external
STUN server, or you have a more cooperative NAT that answers your UPnp/IGD queries and tells you the outside ports directly.
However, I daily face other situations where I control the server (typically ffmpeg too ;-), and this punching method is
great, much simpler than STUN or IGD. Today I do this by doing the UDP I/O outside ffmpeg, but having it inside (for
both roles) would be a plus.
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