[FFmpeg-devel] [PATCH 2/3] Indeo 5 decoder: common DSP functions
Sun Jan 17 14:35:16 CET 2010
On Sun, Jan 17, 2010 at 03:06:40PM +0200, Kostya wrote:
> On Sun, Jan 10, 2010 at 01:22:17PM +0200, Kostya wrote:
> > On Sat, Jan 09, 2010 at 05:43:40PM +0200, Kostya wrote:
> > > On Sat, Jan 09, 2010 at 03:47:39PM +0100, Michael Niedermayer wrote:
> > > > On Sat, Jan 09, 2010 at 04:40:30PM +0200, Kostya wrote:
> > > > > On Fri, Jan 08, 2010 at 11:41:23PM +0100, Michael Niedermayer wrote:
> > > > > > On Sun, Jan 03, 2010 at 12:56:36PM +0200, Kostya wrote:
> > > > > > [...]
> > > > > > > void ff_ivi_recompose53(const IVIPlaneDesc *plane, uint8_t *dst,
> > > > > [function body skipped]
> > > > > >
> > > > > > is this mess faster than some more readable variant?
> > > > >
> > > > > Here's more readable variant by me, checked to be bitexact but it's
> > > > > significantly slower (> 10%), I'd rather leave old one.
> > > >
> > > > I also prefer speed, what about an implementation using lifting?
> > >
> > > I'll try to implement it.
> > Hmm, after some experiments I'd rather leave original version.
> > Even grouping variables together in array gives significant performance
> > drop. And pure lifting transform is not applicable here either because
> > band data is grouped and it will take at least two passes (hor/vert)
> > with conditions for missing bands and requires an additional temp
> > buffer.
> I've tried reusing Snow wavelet composing there. It was several percents
> slower which is not surprising because it needs an intermediate buffer
> there and Indeo5 code does not need to check for odd dimensions.
the intermediate buffer is avoidable, it can be done as part of the transform
between horizontal & vertical transform.
is it faster without that transform?
Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB
Breaking DRM is a little like attempting to break through a door even
though the window is wide open and the only thing in the house is a bunch
of things you dont want and which you would get tomorrow for free anyway
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