[FFmpeg-devel] [PATCH] ff_scalarproduct_float_sse
Wed Jan 20 19:39:10 CET 2010
On Wed, Jan 20, 2010 at 08:59:44AM -0800, Jason Garrett-Glaser wrote:
> 2010/1/20 M?ns Rullg?rd <mans at mansr.com>:
> > Michael Niedermayer <michaelni at gmx.at> writes:
> >> On Tue, Jan 19, 2010 at 11:42:40PM -0500, Alex Converse wrote:
> >>> This cause a >50% decrease in SBR decode time.
> >>> For the time being it can help in the other places where
> >>> scalarproduct_float() is used.
> >>> Regards,
> >>> Alex Converse
> >>> ?dsputil_mmx.c ? ?| ? ?5 +++++
> >>> ?dsputil_yasm.asm | ? 25 +++++++++++++++++++++++++
> >> Would you mind to avoid yasm and use gcc asm instead ?
> >> I have no problem with yasm as such but gcc asm is more portable and
> >> can be integrated with C code if we ever want that.
> > I have to disagree. ?Just look at how many FATE targets broke with
> > your change to h264_loop_filter_strength_mmx2 yesterday. ?Several
> > compilers are still failing to build it.
> > I'm not aware of any serious OS on which yasm doesn't run, so the
> > portability argument doesn't hold water.
> Furthermore, do note that all current non-yasm SSE assembly in ffmpeg
> is broken on Win64...
How and why? I may just not have run into it (not tested much), but my Win64
MPlayer build seemed to work fine.
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