Tue Jun 1 14:01:14 CEST 2010
On Tue, Jun 01, 2010 at 08:06:15AM -0400, compn wrote:
> you should be asking which implementation plays the most types of
> codecs with the most types of resolutions at the least amount of
> cpu/wattage. or with the least problems (e.g. using hwaccel while
> running a 3d composite desktop).
That would be a difficult comparison, since they at that point target
different hardware. My question was much more a case of "which api is
best" instead of "which implementation is best" or even "which
hardware is best".
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