[FFmpeg-devel] [PATCH] Dynamic plugins loading

Nicolas George nicolas.george
Tue Nov 2 22:22:49 CET 2010

Le duodi 12 brumaire, an CCXIX, Reinhard Tartler a ?crit?:
> What's holding me back from doing this are three build dependencies,
> that are not available in the 'main' section: libx264-dev,

> Would the project accept patches to dlopen() these three libraries at
> runtime? Then I could (finally) drop ffmpeg-extra.

What good will it do to dlopen() libx264 if you do not know the prototype
for x264_encoder_encode?

The prototype is quite complex and changes pretty often: you still
build-depend on x264.h.

What you can do to cheat stupid patent laws is create The "x264crap"
project, which is a fork of x264 with all possibly patent infringing code
removed, but exactly the same API and ABI as x264. It may produce files with
an horribly bad quality, or even not work at all, that's not a problem, as
it would only be used for building / linking, not for encoding.


  Nicolas George
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