[FFmpeg-devel] [PATCH 10/16] vmdaudio: simplify buffer pointer and header size handling.

Ronald S. Bultje rsbultje
Thu Feb 24 03:12:55 CET 2011


Hi,

On Wed, Feb 23, 2011 at 2:00 PM, Kostya <kostya.shishkov at gmail.com> wrote:
> On Wed, Feb 23, 2011 at 01:11:07PM -0500, Justin Ruggles wrote:
>> ---
>> ?libavcodec/vmdav.c | ? 19 ++++++++++---------
>> ?1 files changed, 10 insertions(+), 9 deletions(-)
>>
>
>> diff --git a/libavcodec/vmdav.c b/libavcodec/vmdav.c
>> index 0cef203..48739a7 100644
>> --- a/libavcodec/vmdav.c
>> +++ b/libavcodec/vmdav.c
>> @@ -508,9 +508,6 @@ static int vmdaudio_decode_frame(AVCodecContext *avctx,
>> ? ? ?int block_type;
>> ? ? ?unsigned char *output_samples = (unsigned char *)data;
>>
>> - ? ?/* point to the start of the encoded data */
>> - ? ?const unsigned char *p = buf + 16;
>> -
>> ? ? ?if (buf_size < 16) {
>> ? ? ? ? ?av_log(avctx, AV_LOG_WARNING, "skipping small junk packet\n");
>> ? ? ? ? ?*data_size = 0;
>> @@ -522,29 +519,33 @@ static int vmdaudio_decode_frame(AVCodecContext *avctx,
>> ? ? ? ? ?av_log(avctx, AV_LOG_ERROR, "unknown block type: %d\n", block_type);
>> ? ? ? ? ?return AVERROR(EINVAL);
>> ? ? ?}
>> + ? ?buf ? ? ?+= 16;
>> + ? ?buf_size -= 16;
>>
>> ? ? ?if (block_type == BLOCK_TYPE_AUDIO) {
>> ? ? ? ? ?/* the chunk contains audio */
>> - ? ? ? ?*data_size = vmdaudio_loadsound(s, output_samples, p, 0, buf_size - 16);
>> + ? ? ? ?*data_size = vmdaudio_loadsound(s, output_samples, buf, 0, buf_size);
>> ? ? ?} else if (block_type == BLOCK_TYPE_INITIAL) {
>> ? ? ? ? ?/* initial chunk, may contain audio and silence */
>> - ? ? ? ?uint32_t flags = AV_RB32(p);
>> + ? ? ? ?uint32_t flags = AV_RB32(buf);
>> ? ? ? ? ?int raw_block_size = s->block_align *
>> ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? (av_get_bits_per_sample_fmt(avctx->sample_fmt) / 8);
>> ? ? ? ? ?int silent_chunks = av_popcount(flags);
>> - ? ? ? ?if(*data_size < (s->block_align*silent_chunks + buf_size - 20) * 2)
>> + ? ? ? ?buf ? ? ?+= 4;
>> + ? ? ? ?buf_size -= 4;
>> + ? ? ? ?if(*data_size < (s->block_align*silent_chunks + buf_size) * 2)
>> ? ? ? ? ? ? ?return -1;
>> ? ? ? ? ?*data_size = 0;
>> ? ? ? ? ?memset(output_samples, 0, raw_block_size * silent_chunks);
>> ? ? ? ? ?output_samples += raw_block_size * silent_chunks;
>> ? ? ? ? ?*data_size = raw_block_size * silent_chunks;
>> - ? ? ? ?*data_size += vmdaudio_loadsound(s, output_samples, p + 4, 0, buf_size - 20);
>> + ? ? ? ?*data_size += vmdaudio_loadsound(s, output_samples, buf, 0, buf_size);
>> ? ? ?} else if (block_type == BLOCK_TYPE_SILENCE) {
>> ? ? ? ? ?/* silent chunk */
>> - ? ? ? ?*data_size = vmdaudio_loadsound(s, output_samples, p, 1, s->block_align);
>> + ? ? ? ?*data_size = vmdaudio_loadsound(s, output_samples, buf, 1, s->block_align);
>> ? ? ?}
>>
>> - ? ?return buf_size;
>> + ? ?return avpkt->size;
>> ?}
>>
>>
>
> looks ok

Queued.

Ronald



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