[FFmpeg-devel] [PATCH 11/16] vmdaudio: move all silence chunk handling to vmdaudio_loadsound().

Ronald S. Bultje rsbultje
Thu Feb 24 03:50:33 CET 2011


Hi,

On Wed, Feb 23, 2011 at 2:00 PM, Kostya <kostya.shishkov at gmail.com> wrote:
> On Wed, Feb 23, 2011 at 01:11:08PM -0500, Justin Ruggles wrote:
>> ---
>> ?libavcodec/vmdav.c | ? 23 +++++++++--------------
>> ?1 files changed, 9 insertions(+), 14 deletions(-)
>>
>
>> diff --git a/libavcodec/vmdav.c b/libavcodec/vmdav.c
>> index 48739a7..b3103ec 100644
>> --- a/libavcodec/vmdav.c
>> +++ b/libavcodec/vmdav.c
>> @@ -477,13 +477,15 @@ static void vmdaudio_decode_audio(VmdAudioContext *s, unsigned char *data,
>> ?}
>>
>> ?static int vmdaudio_loadsound(VmdAudioContext *s, unsigned char *data,
>> - ? ?const uint8_t *buf, int silence, int data_size)
>> + ? ?const uint8_t *buf, int silent_chunks, int data_size)
>> ?{
>> ? ? ?int i;
>> + ? ?int silent_size = s->block_align * silent_chunks * 2;
>>
>> - ? ?if (silence) {
>> - ? ? ? ?memset(data, 0, data_size * 2);
>> - ? ?} else {
>> + ? ?if (silent_chunks) {
>> + ? ? ? ?memset(data, 0, silent_size);
>> + ? ? ? ?data += silent_size;
>> + ? ?}
>> ? ? ? ? ?if (s->bits == 16)
>> ? ? ? ? ? ? ?vmdaudio_decode_audio(s, data, buf, data_size, s->channels == 2);
>> ? ? ? ? ?else {
>> @@ -493,9 +495,8 @@ static int vmdaudio_loadsound(VmdAudioContext *s, unsigned char *data,
>> ? ? ? ? ? ? ? ? ?*data++ = buf[i] + 0x80;
>> ? ? ? ? ? ? ?}
>> ? ? ? ? ?}
>> - ? ?}
>>
>> - ? ?return data_size * 2;
>> + ? ?return silent_size + data_size * 2;
>> ?}
>>
>> ?static int vmdaudio_decode_frame(AVCodecContext *avctx,
>> @@ -528,21 +529,15 @@ static int vmdaudio_decode_frame(AVCodecContext *avctx,
>> ? ? ?} else if (block_type == BLOCK_TYPE_INITIAL) {
>> ? ? ? ? ?/* initial chunk, may contain audio and silence */
>> ? ? ? ? ?uint32_t flags = AV_RB32(buf);
>> - ? ? ? ?int raw_block_size = s->block_align *
>> - ? ? ? ? ? ? ? ? ? ? ? ? ? ? (av_get_bits_per_sample_fmt(avctx->sample_fmt) / 8);
>> ? ? ? ? ?int silent_chunks = av_popcount(flags);
>> ? ? ? ? ?buf ? ? ?+= 4;
>> ? ? ? ? ?buf_size -= 4;
>> ? ? ? ? ?if(*data_size < (s->block_align*silent_chunks + buf_size) * 2)
>> ? ? ? ? ? ? ?return -1;
>> - ? ? ? ?*data_size = 0;
>> - ? ? ? ?memset(output_samples, 0, raw_block_size * silent_chunks);
>> - ? ? ? ?output_samples += raw_block_size * silent_chunks;
>> - ? ? ? ?*data_size = raw_block_size * silent_chunks;
>> - ? ? ? ?*data_size += vmdaudio_loadsound(s, output_samples, buf, 0, buf_size);
>> + ? ? ? ?*data_size = vmdaudio_loadsound(s, output_samples, buf, silent_chunks, buf_size);
>> ? ? ?} else if (block_type == BLOCK_TYPE_SILENCE) {
>> ? ? ? ? ?/* silent chunk */
>> - ? ? ? ?*data_size = vmdaudio_loadsound(s, output_samples, buf, 1, s->block_align);
>> + ? ? ? ?*data_size = vmdaudio_loadsound(s, output_samples, buf, 1, 0);
>> ? ? ?}
>>
>> ? ? ?return avpkt->size;
>
> as discussed previously, ok

Queued.

Ronald



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