[FFmpeg-devel] Where to byte swap?
Thu Mar 3 11:15:35 CET 2011
I have some old code I'm trying to beat into a shape suitable for merging
into ffmpeg for supporting some CCTV formats. Currently there is a custom
audio codec, but after much reworking to simplify the code I've realised it
is actually just a big endian version of ADPCM_IMA_WAV
So I think it would be better to just reverse the endianness of the data and
set the codec to ADPCM_IMA_WAV. The question is where to do this?
The byte swapped version currently only ever occurs in our custom containers
so I could do it in the demuxer. But I recently saw stuff on the ML that
made me think implementing a parser might be the "proper" way to do it.
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