[FFmpeg-devel] [PATCH] [SOCIS] [WIP] libavfilter: add vf_hue.c

Nicolas George nicolas.george at normalesup.org
Mon Aug 6 14:58:43 CEST 2012


Le decadi 20 thermidor, an CCXX, Jeremy Tran a écrit :
> Hi,
> 
> Here is an updated patch.
> 
> Regards,
> 
> -- 
> Jérémy Tran
> ACU 2013
> EPITA GISTRE 2013

> From cd77dfda9cc188313d2bdea859b6d2e82fdeb774 Mon Sep 17 00:00:00 2001
> From: =?UTF-8?q?Je=CC=81re=CC=81my=20Tran?= <tran.jeremy.av at gmail.com>
> Date: Mon, 6 Aug 2012 14:19:18 +0200
> Subject: [PATCH] libavfilter: add vf_hue.c
> 
> This is a port of the MPlayer hue filter (libmpcodecs/vf_hue.c)
> ---
>  libavfilter/vf_hue.c |  190 ++++++++++++++++++++++++++++++++++++++++++++++++++

Changes to configure and Makefile are missing: did you forget to git add
them?

>  1 file changed, 190 insertions(+)
>  create mode 100644 libavfilter/vf_hue.c
> 
> diff --git a/libavfilter/vf_hue.c b/libavfilter/vf_hue.c
> new file mode 100644
> index 0000000..0aaf601
> --- /dev/null
> +++ b/libavfilter/vf_hue.c
> @@ -0,0 +1,190 @@
> +/*
> + * Copyright (c) 2012 Michael Niedermayer
> + * Copyright (c) 2012 Jeremy Tran
> + *
> + * This file is part of FFmpeg.
> + *
> + * FFmpeg is free software; you can redistribute it and/or modify
> + * it under the terms of the GNU General Public License as published by
> + * the Free Software Foundation; either version 2 of the License, or
> + * (at your option) any later version.
> + *
> + * FFmpeg is distributed in the hope that it will be useful,
> + * but WITHOUT ANY WARRANTY; without even the implied warranty of
> + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
> + * GNU General Public License for more details.
> + *
> + * You should have received a copy of the GNU General Public License along
> + * with FFmpeg; if not, write to the Free Software Foundation, Inc.,
> + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
> + */
> +
> +/**
> + * @file
> + * Apply a hue filter to the input video
> + * Ported from MPlayer libmpcodecs/vf_hue.c
> + */
> +
> +#include "avfilter.h"
> +#include "formats.h"
> +#include "internal.h"
> +#include "video.h"
> +#include "libavutil/common.h"
> +#include "libavutil/mem.h"
> +#include "libavutil/pixdesc.h"
> +
> +typedef struct {
> +    float   hue;
> +    float   saturation;
> +    int     hsub;
> +    int     vsub;
> +} HueContext;
> +
> +static av_cold int init(AVFilterContext *ctx, const char *args)
> +{
> +    HueContext *hue = ctx->priv;
> +    float h, s;
> +
> +    if (args)
> +        sscanf(args, "%f:%f", &h, &s);
> +
> +    if (h < 0 || h > 360 || s < 0 || s > 2) {

Is there any reason to limit the angle.

Also, making them expressions that can depend on time may be nice, but that
may be outside the scope of the project.

> +        av_log(ctx, AV_LOG_ERROR,
> +               "Invalid value for h:%0.1f or s:%0.1f\n",
> +               h, s);
> +        return AVERROR(EINVAL);
> +    }
> +
> +    /* Convert angle from degree to radian */
> +    hue->hue = h * M_PI / 180;
> +    hue->saturation = s;
> +
> +    return 0;
> +}
> +
> +static int query_formats(AVFilterContext *ctx)
> +{
> +    static const enum PixelFormat pix_fmts[] = {
> +        PIX_FMT_YUV420P16LE,  PIX_FMT_YUV420P16BE,
> +        PIX_FMT_YUV422P16LE,  PIX_FMT_YUV422P16BE,
> +        PIX_FMT_YUV444P16LE,  PIX_FMT_YUV444P16BE,
> +        PIX_FMT_YUV444P,      PIX_FMT_YUV422P,
> +        PIX_FMT_YUV420P,      PIX_FMT_YUV411P,
> +        PIX_FMT_YUV410P,      PIX_FMT_YUV440P,
> +        PIX_FMT_YUVA420P,
> +        PIX_FMT_NONE
> +    };
> +
> +    ff_set_common_formats(ctx, ff_make_format_list(pix_fmts));
> +
> +    return 0;
> +}
> +
> +/*
> + * If we consider U and V as the components of a 2D vector then its angle
> + * is the hue and the norm is the saturation
> + */
> +static void process_chrominance(uint8_t *udst, uint8_t *vdst, int dst_linesize,
> +                                uint8_t *usrc, uint8_t *vsrc, int src_linesize,
> +                                int w, int h,
> +                                float hue, float sat)
> +{
> +    int i;
> +    int u, v;
> +    int new_u, new_v;
> +    const int s = rint(sin(hue) * (1 << 16) * sat);
> +    const int c = rint(cos(hue) * (1 << 16) * sat);

This could be stored in the context once and for all.

> +
> +    while (h--) {
> +        for (i = 0; i < w; i++) {
> +            u = usrc[i] - 128;
> +            v = vsrc[i] - 128;
> +            new_u = ((c * u) - (s * v) + (1 << 15) + (128 << 16)) >> 16;
> +            new_v = ((s * u) + (c * v) + (1 << 15) + (128 << 16)) >> 16;
> +

> +            if (new_u & 768)
> +                new_u = (-new_u) >> 31;
> +            if (new_v & 768)
> +                new_v = (-new_v) >> 31;

A small comment on what it does would be nice.

> +
> +            udst[i] = new_u;
> +            vdst[i] = new_v;
> +        }
> +
> +        usrc += src_linesize;
> +        vsrc += src_linesize;
> +        udst += dst_linesize;
> +        vdst += dst_linesize;
> +    }
> +}
> +
> +static void copy_plane(uint8_t *dst, int dst_linesize,
> +                       uint8_t *src, int src_linesize,
> +                       int h, int w)
> +{
> +    int i, j;
> +
> +    for (i = 0; i < h; i++) {
> +        for (j = 0; j < w; j++)
> +            dst[j] = src[j];

memcpy()?

> +        dst += dst_linesize;
> +        src += src_linesize;
> +    }
> +}
> +
> +static int draw_slice(AVFilterLink *inlink, int y, int h, int slice_dir)
> +{
> +    HueContext *hue = inlink->dst->priv;
> +    AVFilterBufferRef *inpic = inlink->cur_buf;
> +    AVFilterBufferRef *outpic = inlink->dst->outputs[0]->out_buf;

> +    uint8_t *inrow[3], *outrow[3]; // 1 : Y, 2 : U, 3 : V

0, 1, 2 instead of 1, 2, 3?

> +    int plane;
> +
> +    for (plane = 0; plane < 3; plane++) {
> +        inrow[plane] = inpic->data[plane] + (y >> hue->vsub) * inpic->linesize[plane];
> +        outrow[plane] = outpic->data[plane] + (y >> hue->vsub) * outpic->linesize[plane];

I guess you should not be ">> hue->vsub" for plane 0. Maybe you should try
the filter with "slicify=random".

Also, a bit more alignment would be nice.

> +    }
> +
> +    copy_plane(outrow[0], outpic->linesize[0],
> +               inrow[0], inpic->linesize[0],
> +               inlink->h,
> +               inlink->w);
> +
> +    process_chrominance(outrow[1], outrow[2], outpic->linesize[1],
> +                        inrow[1], inrow[2], inpic->linesize[1],
> +                        inlink->w >> hue->hsub, inlink->h >> hue->vsub,
> +                        hue->hue, hue->saturation);

Alignment would be nice.

> +
> +    return ff_draw_slice(inlink->dst->outputs[0], y, h, slice_dir);
> +}
> +
> +static int config_props(AVFilterLink *inlink)
> +{
> +    HueContext *hue = inlink->dst->priv;
> +    const AVPixFmtDescriptor *desc = &av_pix_fmt_descriptors[inlink->format];
> +
> +    hue->hsub = desc->log2_chroma_w;
> +    hue->vsub = desc->log2_chroma_h;
> +
> +    return 0;
> +}
> +
> +AVFilter avfilter_vf_hue = {
> +    .name        = "hue",
> +    .description = NULL_IF_CONFIG_SMALL("Adjust the hue and saturation of the input video"),
> +
> +    .priv_size = sizeof(HueContext),
> +
> +    .init          = init,
> +    .query_formats = query_formats,
> +
> +    .inputs = (const AVFilterPad[]) {{ .name             = "default",
> +                                       .type             = AVMEDIA_TYPE_VIDEO,
> +                                       .draw_slice       = draw_slice,
> +                                       .config_props     = config_props,
> +                                       .min_perms        = AV_PERM_READ },
> +                                     { .name = NULL}},
> +    .outputs = (const AVFilterPad[]) {{ .name             = "default",
> +                                        .type             = AVMEDIA_TYPE_VIDEO },
> +                                      { .name = NULL}}
> +};

Thanks for your work.

Regards,

-- 
  Nicolas George
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