[FFmpeg-devel] ffmpeg nvenc
ahu at nvidia.com
Wed Dec 31 10:40:00 CET 2014
On 2014/12/29 22:10, Clément Bœsch wrote:
> I hope you understand that this patch is likely to get rejected for several
> reasons. Here is a (probably) non exhaustive list:
> - There are still some license uncertainties about the licensing (see
> "die_license_disabled nonfree nvenc" in the configure)
> - Having both libnvenc and nvenc is not viable. The users will be
> confused and a mess to maintain.
> If you want to replace nvenc by your code, make it support the same
> options as current nvenc (to not break compatibility), same name, and a
> feature equivalent or superset.
> The other solution being to patch our nvenc with the feature you want
> to add. And yes, NVIDIA will still have some visibility on this, you
> will be able to add yourself as maintainers for the file and in the
> Copyright header, if that's your company's concern.
> - You add many private unused options to make it "compatible" with a
> libx264 command line. This is messy; private options mean what they
> are, specific to the encoder.
> - Coding style is broken, you have many tabs, trailing whitespaces, ...
>> Agatha Hu
> ffmpeg-devel mailing list
> ffmpeg-devel at ffmpeg.org
Yes we plan to work on base of nvenc.c, libnvenc.patch is sent for
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