[FFmpeg-devel] [PATCH] lavfi: add xbr filter
michaelni at gmx.at
Fri Nov 7 18:23:43 CET 2014
On Tue, Nov 04, 2014 at 12:26:27AM +0530, arwa arif wrote:
> Okay. I would try to complete it by tomorrow.
any news about this ?
i know this isnt trivial to update to the other reference ...
> On Mon, Nov 3, 2014 at 8:02 PM, Stefano Sabatini <stefasab at gmail.com> wrote:
> > On date Monday 2014-11-03 12:09:50 +0530, arwa arif encoded:
> > So we have:
> > C++, 2xBR v3.3b, LGPL
> > http://sourceforge.net/p/paintown/code/HEAD/tree/trunk/src/util/graphics/sdl/xbr.cpp
> > C++, 2xBR v3.3b, GPL
> > https://github.com/yoyofr/iFBA/blob/master/fba_src/src/intf/video/scalers/xbr.cpp
> > The former is clearly a copy&paste from the latter, so that should be
> > used as reference.
> > paintown code was relicensed to GPL with Hyllian's consent, so we
> > should be able to do the same (if licensing is a concerns, which
> > probably isn't for such a fringe filter).
> > Algorithm description can be found here:
> > https://web.archive.org/web/20140904180543/http://board.byuu.org/viewtopic.php?f=10&t=2248
> > (note: it was down the last time I checked).
> > NOTE: since both are games/emulators, I suppose it won't be easy to
> > make them generate a reference output, so we should rely on comparing
> > the output generated by the filter with some output found on the web.
> > @arwa: are you willing to readapt your xbr filter to make use of
> > Hyllian's code?
> > --
> > FFmpeg = Freak and Frightening Maxi Powered Enhancing Gangster
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