[FFmpeg-devel] [PATCH] avcodec/pixlet: remove unnecessary double to float conversion

Paul B Mahol onemda at gmail.com
Fri Dec 23 10:33:06 EET 2016


On 12/23/16, Nicolas George <george at nsup.org> wrote:
> Le duodi 2 nivôse, an CCXXV, James Almer a écrit :
>> Signed-off-by: James Almer <jamrial at gmail.com>
>> ---
>>  libavcodec/pixlet.c | 6 +++---
>>  1 file changed, 3 insertions(+), 3 deletions(-)
>>
>> diff --git a/libavcodec/pixlet.c b/libavcodec/pixlet.c
>> index c5d37bb..c1bd321 100644
>> --- a/libavcodec/pixlet.c
>> +++ b/libavcodec/pixlet.c
>> @@ -457,7 +457,7 @@ static void postprocess_luma(AVFrame *frame, int w,
>> int h, int depth)
>>      uint16_t *dsty = (uint16_t *)frame->data[0];
>>      int16_t *srcy  = (int16_t *)frame->data[0];
>>      ptrdiff_t stridey = frame->linesize[0] / 2;
>> -    const float factor = 1. / ((1 << depth) - 1);
>> +    const float factor = 1.0f / ((1 << depth) - 1);
>
> Any reason, here and everywhere, to do it that way and not the other way
> around, i.e. change all floats to doubles? There are only a 32-cells
> array and a few local variables, so memory is not a concern.

I found no difference, but using float could help more one day when
someone write SIMD code.


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