[FFmpeg-devel] [PATCH] build: fix make checkheaders in out-of-tree builds
h.leppkes at gmail.com
Sun Jan 24 20:54:10 CET 2016
On Sun, Jan 24, 2016 at 8:51 PM, Andreas Cadhalpun
<andreas.cadhalpun at googlemail.com> wrote:
> On 24.01.2016 20:40, Hendrik Leppkes wrote:
>> On Sun, Jan 24, 2016 at 7:27 PM, Andreas Cadhalpun
>> <andreas.cadhalpun at googlemail.com> wrote:
>>> On 24.01.2016 17:14, Henrik Gramner wrote:
>>> I have a hard time believing that there are environments, where one
>>> can't use absolute paths...
>> Its about the combination of msys and its automatic path translation
>> and the special option syntax msvc uses which msys doesn't recognize,
>> otherwise it would be fine.
>> But alas it is how it is, and we have to deal with what we have.
>>> OK, let's try this.
>>> Attached is a patch calculating dst_path as relative path.
>>> That should hopefully work everywhere. Please test it.
>> Unfortunately that doesn't work when there is no common path, ie.
>> sources on another drive (say D:) as my build directory (say C:)
> Don't do that then?
Thats not an answer.
>> The script produces a long chain of "../.." then of course, which
>> would work on a unix-like filesystem, but the only way to switch
>> drives in windows-path is using absolute paths.
> Why does it not work with relative paths?
> That looks like (another) bug in that environment.
Its just how it works. Relative paths can't switch drive in windows
path, no matter how many ..'s you chain.
Once you hit the root of a drive, .. just redirects to itself, just
like a unix / would, except that you get one per drive instead of a
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