[FFmpeg-devel] [PATCH 2/3] ffmpeg_dxva2: support hevc main10 decoding

Hendrik Leppkes h.leppkes at gmail.com
Thu Jan 28 13:04:46 CET 2016


2016-01-28 12:58 GMT+01:00 Hendrik Leppkes <h.leppkes at gmail.com>:
> ---
>  ffmpeg_dxva2.c | 26 +++++++++++++++++++++-----
>  1 file changed, 21 insertions(+), 5 deletions(-)
>
> diff --git a/ffmpeg_dxva2.c b/ffmpeg_dxva2.c
> index 905bf89..1b62bb9 100644
> --- a/ffmpeg_dxva2.c
> +++ b/ffmpeg_dxva2.c
> @@ -53,6 +53,7 @@ DEFINE_GUID(DXVADDI_Intel_ModeH264_E, 0x604F8E68, 0x4951,0x4C54,0x88,0xFE,0xAB,0
>  DEFINE_GUID(DXVA2_ModeVC1_D,          0x1b81beA3, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
>  DEFINE_GUID(DXVA2_ModeVC1_D2010,      0x1b81beA4, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
>  DEFINE_GUID(DXVA2_ModeHEVC_VLD_Main,  0x5b11d51b, 0x2f4c,0x4452,0xbc,0xc3,0x09,0xf2,0xa1,0x16,0x0c,0xc0);
> +DEFINE_GUID(DXVA2_ModeHEVC_VLD_Main10,0x107af0e0, 0xef1a,0x4d19,0xab,0xa8,0x67,0xa1,0x63,0x07,0x3d,0x13);
>  DEFINE_GUID(DXVA2_ModeVP9_VLD_Profile0, 0x463707f8, 0xa1d0,0x4585,0x87,0x6d,0x83,0xaa,0x6d,0x60,0xb8,0x9e);
>  DEFINE_GUID(DXVA2_NoEncrypt,          0x1b81beD0, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
>  DEFINE_GUID(GUID_NULL,                0x00000000, 0x0000,0x0000,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00);
> @@ -84,6 +85,7 @@ static const dxva2_mode dxva2_modes[] = {
>
>      /* HEVC/H.265 */
>      { &DXVA2_ModeHEVC_VLD_Main,  AV_CODEC_ID_HEVC },
> +    { &DXVA2_ModeHEVC_VLD_Main10,AV_CODEC_ID_HEVC },
>
>      /* VP8/9 */
>      { &DXVA2_ModeVP9_VLD_Profile0, AV_CODEC_ID_VP9 },
> @@ -115,6 +117,7 @@ typedef struct DXVA2Context {
>      surface_info                *surface_infos;
>      uint32_t                    num_surfaces;
>      uint64_t                    surface_age;
> +    D3DFORMAT                   surface_format;
>
>      AVFrame                     *tmp_frame;
>  } DXVA2Context;
> @@ -261,13 +264,24 @@ static int dxva2_retrieve_data(AVCodecContext *s, AVFrame *frame)
>      D3DSURFACE_DESC    surfaceDesc;
>      D3DLOCKED_RECT     LockedRect;
>      HRESULT            hr;
> -    int                ret;
> +    int                ret, nbytes;
>
>      IDirect3DSurface9_GetDesc(surface, &surfaceDesc);
>
>      ctx->tmp_frame->width  = frame->width;
>      ctx->tmp_frame->height = frame->height;
> -    ctx->tmp_frame->format = AV_PIX_FMT_NV12;
> +    switch (ctx->surface_format){
> +    case MKTAG('N','V','1','2'):
> +        ctx->tmp_frame->format = AV_PIX_FMT_NV12;
> +        nbytes = 1;
> +        break;
> +    case MKTAG('P','0','1','0'):
> +        ctx->tmp_frame->format = AV_PIX_FMT_P010;
> +        nbytes = 2;
> +        break;
> +    default:
> +        av_assert0(0);
> +    }
>
>      ret = av_frame_get_buffer(ctx->tmp_frame, 32);
>      if (ret < 0)
> @@ -281,11 +295,11 @@ static int dxva2_retrieve_data(AVCodecContext *s, AVFrame *frame)
>
>      av_image_copy_plane(ctx->tmp_frame->data[0], ctx->tmp_frame->linesize[0],
>                          (uint8_t*)LockedRect.pBits,
> -                        LockedRect.Pitch, frame->width, frame->height);
> +                        LockedRect.Pitch, frame->width * nbytes, frame->height);
>
>      av_image_copy_plane(ctx->tmp_frame->data[1], ctx->tmp_frame->linesize[1],
>                          (uint8_t*)LockedRect.pBits + LockedRect.Pitch * surfaceDesc.Height,
> -                        LockedRect.Pitch, frame->width, frame->height / 2);
> +                        LockedRect.Pitch, frame->width * nbytes, frame->height / 2);
>
>      IDirect3DSurface9_UnlockRect(surface);
>
> @@ -470,6 +484,7 @@ static int dxva2_create_decoder(AVCodecContext *s)
>      GUID *guid_list = NULL;
>      unsigned guid_count = 0, i, j;
>      GUID device_guid = GUID_NULL;
> +    const D3DFORMAT surface_format = (s->profile == FF_PROFILE_HEVC_MAIN_10) ? MKTAG('P','0','1','0') : MKTAG('N','V','1','2');

Actually this should probably check the sw_pix_fmt instead of the
profile, makes it more generic for future decoders with 10-bit
support.

>      D3DFORMAT target_format = 0;
>      DXVA2_VideoDesc desc = { 0 };
>      DXVA2_ConfigPictureDecode config;
> @@ -503,7 +518,7 @@ static int dxva2_create_decoder(AVCodecContext *s)
>          }
>          for (j = 0; j < target_count; j++) {
>              const D3DFORMAT format = target_list[j];
> -            if (format == MKTAG('N','V','1','2')) {
> +            if (format == surface_format) {
>                  target_format = format;
>                  break;
>              }
> @@ -558,6 +573,7 @@ static int dxva2_create_decoder(AVCodecContext *s)
>
>      ctx->surfaces      = av_mallocz(ctx->num_surfaces * sizeof(*ctx->surfaces));
>      ctx->surface_infos = av_mallocz(ctx->num_surfaces * sizeof(*ctx->surface_infos));
> +    ctx->surface_format = target_format;
>
>      if (!ctx->surfaces || !ctx->surface_infos) {
>          av_log(NULL, loglevel, "Unable to allocate surface arrays\n");
> --
> 2.6.2.windows.1
>


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