[FFmpeg-devel] [PATCH v3 3/3] lavd: deprecate opengl outdev
Josh de Kock
josh at itanimul.li
Fri Sep 16 00:22:16 EEST 2016
On 15/09/2016 21:56, Lukasz Marek wrote:
> On 14.09.2016 19:53, Nicolas George wrote:
>> Le sextidi 26 fructidor, an CCXXIV, Josh de Kock a écrit :
>>> This device depends on SDL which is deprecated.
>>> Signed-off-by: Josh de Kock <josh at itanimul.li>
>> If I understand correctly, SDL is only used in this device to set up a
>> window and a context in a cross-platform way. I even notice that the code
>> can be used without SDL altogether if the applications handles the
>> and window itself.
> You are correct. SDL is used just to created default window with opengl
> context. Probably the only use case of this is to test this device with
> following command: ffmpeg -i video -f opengl aaa. The relevant
> implementation is depending on opengl API only and has nothing to do
> with SDL. Removing it just because of switching to SDL 2.0 is
> misunderstanding. I can port SDL part to use 2.0 API, just figure out
> how this will be handled. I mean if you want to support both or just 2.0.
Yes, I did misunderstand, sorry. As for supporting SDL2 or both, wait a
week to see the outcome of the SDL vote.
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