[FFmpeg-devel] [PATCH] lavd/opengl: use SDL2

Lukasz Marek lukasz.m.luki2 at gmail.com
Sun Sep 18 18:04:38 EEST 2016


On 18.09.2016 10:04, Josh de Kock wrote:
> On 18/09/2016 05:51, Lukasz Marek wrote:
>> W dniu niedziela, 18 września 2016 Lou Logan <lou at lrcd.com
>> <javascript:_e(%7B%7D,'cvml','lou at lrcd.com');>> napisał(a):
>>
>>> On Sat, Sep 17, 2016, at 05:21 PM, Lukasz Marek wrote:
>>>> On 18 September 2016 at 00:30, Josh de Kock <josh at itanimul.li> wrote:
>>> [...]
>>>>>  Would like some feedback where it doesnt work etc
>>> [...]
>>>> I said I will patch opengl, your implemantation donsn't look good at
>>>> this
>>>> point, declined,
>>>
>>> It would be helpful to provide some details describing what exactly does
>>> not look good.
>>> _______________________________________________
>>
>>
>> opengl device depends on opengl context. this patch works on sdl renderer
>> which works on X. in many cases X is opengł so patch is working for many
>> cases, but is shity in general.
>>
>
> Sorry, I don't understand. Could you rephrase this?

To make opengl work it needs a context. Could you point where you create it?



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