[FFmpeg-devel] Debug builds and if (ARCH_...) linking issues

Matt Oliver protogonoi at gmail.com
Thu Apr 13 21:04:11 EEST 2017


On 14 April 2017 at 03:31, Hendrik Leppkes <h.leppkes at gmail.com> wrote:

> On Thu, Apr 13, 2017 at 7:16 PM, Matt Oliver <protogonoi at gmail.com> wrote:
> > On 14 April 2017 at 02:11, Rostislav Pehlivanov <atomnuker at gmail.com>
> wrote:
> >
> >>
> >>
> >> On 13 April 2017 at 16:51, wm4 <nfxjfg at googlemail.com> wrote:
> >>
> >>> On Thu, 13 Apr 2017 17:39:57 +1000
> >>> Matt Oliver <protogonoi at gmail.com> wrote:
> >>>
> >>> > On 13 April 2017 at 17:20, Aaron Levinson <alevinsn at aracnet.com>
> wrote:
> >>> >
> >>> > > I wanted to build a debug build of ffmpeg using Visual C++ today,
> one
> >>> > > without any optimizations.  This implies the use of the -Od
> compiler
> >>> > > option.  Unfortunately, I quickly discovered that the build fails
> soon
> >>> > > after it starts because it can't find certain architecture-specific
> >>> > > references.  For example, in libavutil/cpu.c, there is the
> following:
> >>> > >
> >>> > >     if (ARCH_AARCH64)
> >>> > >         return ff_get_cpu_flags_aarch64();
> >>> > >
> >>> > > The linker couldn't find ff_get_cpu_flags_aarch64 (and other
> similar
> >>> > > references) and failed.  This isn't an issue when optimizations are
> >>> turned
> >>> > > on because the compiler notices that ARCH_AARCH64 is defined as 0
> and
> >>> > > eliminates the relevant code.
> >>> > >
> >>> > > Effectively, successful builds of ffmpeg depend on this compiler
> >>> > > optimization.  This appears to have been the standard practice in
> the
> >>> > > ffmpeg code base for at least the last few years, but it is unclear
> >>> to me
> >>> > > why this approach is being used, since, in addition to depending on
> >>> > > specific compiler behavior, it prevents fully debug builds from
> >>> succeeding,
> >>> > > at least with Visual C++.
> >>> > >
> >>> > > If people like the if (ARCH_...) syntax, while it wouldn't look
> quite
> >>> as
> >>> > > nice, what's wrong with doing the following:
> >>> > >
> >>> > > #if ARCH_AARCH64
> >>> > >     if (ARCH_AARCH64)
> >>> > >         return ff_get_cpu_flags_aarch64();
> >>> > > #endif
> >>> > >
> >>> > > Another, much less desirable option is to use #pragma optimize for
> the
> >>> > > relevant functions in ffmpeg to turn optimizations on for specific
> >>> > > functions.
> >>> > >
> >>> > > A third option would be to build only the relevant files with
> >>> > > optimizations turned on, but this will end up making the Makefiles
> >>> more
> >>> > > complicated, and the relative simplicity of the Makefiles is
> >>> appealing.
> >>> > >
> >>> > > For now, I'm using both -Od and -Og with Visual C++ (-Og turns on
> some
> >>> > > optimizations, but not as much as -O1 or -O2), but this isn't the
> >>> same as a
> >>> > > true debug build.
> >>> > >
> >>> >
> >>> > Similar patches have been submitted before. This is an issue with
> Dead
> >>> Code
> >>> > Elimination (DCE) within FFmpeg and the fact the MSVC doesn't support
> >>> > removing it in debug builds.
> >>> >
> >>> > There have been some discussions on the mailing list in the past
> about
> >>> > resolving this but nothing was ever decided.
> >>> >
> >>> > As a quick and dirty work around I have a tool that i wrote that
> scans
> >>> in
> >>> > the configure/makefile from a ffmpeg distro and generates a native
> >>> Visual
> >>> > Studio project file that can be used to just compile within Visual
> >>> Studio
> >>> > itself. You just pass it the desired configure options that you want
> to
> >>> use
> >>> > to build the project and it will make one for you. The main thing is
> >>> that
> >>> > it scans the source and automatically generates the missing DCE
> sections
> >>> > and adds them so that everything will compile correctly with Debug
> >>> builds
> >>> > and you can debug directly in VS. You can find the tool here
> >>> > http://shiftmediaproject.github.io/1-projects/ (normally i wouldn't
> put
> >>> > external references on the mailing list but this may be of use to
> you).
> >>>
> >>> Any chance you could revive your old patches to remove the DCE
> >>> requirement? (Not sure if there were any patches.)
> >>>
> >>> Before you do any real work, make a thread on the ML requesting
> >>> comments on this. Although I would very much welcome such patches, I'm
> >>> not fully sure about others.
> >>>
> >>> This DCE requirement is pretty painful, and affects debugging on Linux
> >>> as well.
> >>>
> >>
> > I put up a general discussion a while ago (
> > http://ffmpeg.org/pipermail/ffmpeg-devel/2016-December/204530.html) but
> > there were a few people who opposed a direct removal of DCE and no one
> > really came up with a consensus as to what the acceptable approach would
> be.
> >
>
> I wouldn't like any weird hacks in the source just to work-around the
> lack of DCE in debug builds, so we should decide to either keep using
> it or get rid of it.


I agree.


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