[FFmpeg-devel] [PATCH] win32_dlfcn: Support WinRT/UWP.

Matt Oliver protogonoi at gmail.com
Sat Jul 1 17:29:52 EEST 2017

On 2 July 2017 at 00:14, Hendrik Leppkes <h.leppkes at gmail.com> wrote:

> On Sat, Jul 1, 2017 at 3:18 PM, Matt Oliver <protogonoi at gmail.com> wrote:
> > This only enables dlls that are packaged with the application to be
> > loaded. Due to the limitations of WinRT/UWP it is not allowed to load
> > external/system dlls so this cannot be used as a complete replacement
> > for normal win32 dll loading.
> Most of the things we do load are system libraries, so does it really
> make sense to pretend it works?

No, but this was in response to a previous patch posted to the mailing list
that just set the return to null. Its mainly just to prevent build errors
when including the header and I figured that at least a function that works
would be better than just returning null as this may be of use in the
Of course all code we have wont work and should be handled specifically
(like the recent dx lib linking) but i figured this was better than nothing.

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