[FFmpeg-devel] [PATCH] win32_dlfcn: Support WinRT/UWP.

Matt Oliver protogonoi at gmail.com
Wed Jul 12 13:06:37 EEST 2017

On 2 July 2017 at 00:29, Matt Oliver <protogonoi at gmail.com> wrote:

> On 2 July 2017 at 00:14, Hendrik Leppkes <h.leppkes at gmail.com> wrote:
>> On Sat, Jul 1, 2017 at 3:18 PM, Matt Oliver <protogonoi at gmail.com> wrote:
>> > This only enables dlls that are packaged with the application to be
>> > loaded. Due to the limitations of WinRT/UWP it is not allowed to load
>> > external/system dlls so this cannot be used as a complete replacement
>> > for normal win32 dll loading.
>> Most of the things we do load are system libraries, so does it really
>> make sense to pretend it works?
> No, but this was in response to a previous patch posted to the mailing
> list that just set the return to null. Its mainly just to prevent build
> errors when including the header and I figured that at least a function
> that works would be better than just returning null as this may be of use
> in the future.
> Of course all code we have wont work and should be handled specifically
> (like the recent dx lib linking) but i figured this was better than nothing.

Does anyone have any issue with me applying this?

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