[FFmpeg-devel] [PATCH] Fixing small memory leak when wrapping texture in AVD3D11FrameDescriptor

Greg Wessels wesselsga at gmail.com
Sun Nov 5 06:43:09 EET 2017


---
 libavutil/hwcontext_d3d11va.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c
index 52683b9..65dd665 100644
--- a/libavutil/hwcontext_d3d11va.c
+++ b/libavutil/hwcontext_d3d11va.c
@@ -123,6 +123,7 @@ static void d3d11va_frames_uninit(AVHWFramesContext *ctx)
 static void free_texture(void *opaque, uint8_t *data)
 {
     ID3D11Texture2D_Release((ID3D11Texture2D *)opaque);
+    av_free(data);
 }
 
 static AVBufferRef *wrap_texture_buf(ID3D11Texture2D *tex, int index)
-- 
2.7.4



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