[FFmpeg-devel] [PATCH] libavcodec/zmbvenc.c: don't allow motion estimation out of range.

Matthew Fearnley matthew.w.fearnley at gmail.com
Sat Dec 8 02:29:43 EET 2018


Hi Tomas, thanks for looking through my patch.

> > Practically, this patch fixes graphical glitches e.g. when reencoding
the
> > Commander Keen sample video with me_range 65 or higher:
> >
> >     ffmpeg -i keen4e_000.avi -c:v zmbv -me_range 65 keen4e_me65.avi

> I'd expect this problem to pop up with -me_range 64 too, no?

I initially thought this would be the case, but taking the tx loop and
removing the edge constraints:

    for(tx = x - c->range; tx < x + c->range; tx++){
        ...
        dx = tx - x;

The effective range is (-c->range) <= dx < (c->range), meaning when
c->range = me_range = 64, the dx value ranges from -64 to 63, which happens
to be exactly in bounds.
So I could have just capped me_range to 64, and that would have fixed the
bug...

But more generally, I've concluded the '<' sign is a mistake, not just
because of the general asymmetry, but because of the way it prevents tx,ty
reaching the bottom/right edges.
In practice it means, for example, that if the screen pans left to right,
the bottom edge will have to match against blocks elsewhere in the image.

> I went over the patch, and it looks fine. But what's up with the xored
> logic? It seems like it would compute xored always from the bottom-
> right-most MV. The loop in zmbv_me() should probably have a temporary
> xored and only output to *xored in if(tv < bv)..

Hmm, you're right.  In most cases, the code actually works anyway - because
when *xored==0, the block entropy returned by block_cmp() is supposed to be
0 anyway, so it still finishes then.
But... I've realised there are some exceptions to this:
- the entropy calculations in block_cmp() use a lookup table
(score_tab[256]), which assumes each block has 16*16 pixels.  This will
only be valid when the dimensions are a multiple of 16, otherwise the
bottom/right edge blocks may be smaller.
- I've just realised the lookup table only goes up to 255.  If all 16*16
xored pixels are the same value, it will hit the 256th entry!  (I'm
surprised valgrind hasn't found this..?)

All that said, *xored==0 is actually the most desirable outcome because it
means the block doesn't need to be output.
So if *xored is 0, the best thing to do is probably to finish immediately
(making sure *mx,*my are set), without processing any more MVs.
And then it doesn't matter (from a correctness point of view, at least) if
block_cmp() gives bad entropy results, as long as *xored is set correctly.

Note: the code currently exits on bv==0.  It's a very good result, but it
does not always imply the most desirable case, because it will happen if
the xored block contains all 42's (etc), not just all 0's.
It's obviously highly compressible, but it would still be better if the
block could be omitted entirely.  Maybe it's an acceptable time/space
tradeoff though.  I don't know...

So I guess there are at least two more fixes that need to be made:
- score_tab[] should have 257 elements (well actually, it should have
ZMBV_BLOCK*ZMBV_BLOCK+1 elements.)
- zmbv_me() should set *mx,*my and finish early, if block_cmp() (either at
the start or in the loop) sets *xored to 0.

Matthew


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