[FFmpeg-devel] [PATCH V3 2/2] libswscale/x86/yuv2rgb: add ssse3 version

Henrik Gramner henrik at gramner.com
Tue Dec 17 02:29:27 EET 2019


On Wed, Dec 4, 2019 at 4:03 AM Ting Fu <ting.fu at intel.com> wrote:
> +    VBROADCASTSD y_offset, [pointer_c_ditherq + 8  * 8]
> +    VBROADCASTSD u_offset, [pointer_c_ditherq + 9  * 8]
> +    VBROADCASTSD v_offset, [pointer_c_ditherq + 10 * 8]
> +    VBROADCASTSD ug_coff,  [pointer_c_ditherq + 7  * 8]
> +    VBROADCASTSD vg_coff,  [pointer_c_ditherq + 6  * 8]
> +    VBROADCASTSD y_coff,   [pointer_c_ditherq + 3  * 8]
> +    VBROADCASTSD ub_coff,  [pointer_c_ditherq + 5  * 8]
> +    VBROADCASTSD vr_coff,  [pointer_c_ditherq + 4  * 8]
[...]
> +    vpbroadcastq m2, mu_offset
> +    vpbroadcastq m3, mv_offset
> +    vpbroadcastq m4, my_offset

VBROADCASTSD/vpbroadcastq -> movddup

> +    mova m2, m0
> +    mova m3, m1
> +    vpbroadcastq m4, mug_coff
> +    vpbroadcastq m5, mvg_coff
> +    pmulhw m2, m4
> +    pmulhw m3, m5

The register-register moves can be eliminated:
    movddup m2, mug_coff
    movddup m3, mvg_coff
    pmulhw m2, m0
    pmulhw m3, m1

> +    mova m0, m3
> +    pshufb m0, [mask_evenword] ; R2 G2 R6 G6 R10 G10 R14 G14 -- -- -- -- -- -- -- --
> +    mova m1, m2
> +    pshufb m1, [mask_oddword]  ; G1 B1 G5 B5 G9 B9 G13 B13 -- -- -- -- -- -- -- --
> +    punpcklwd m1, m0           ; G1 B1 R2 G2 G5 B5 R6 G6 G9 B9 R10 G10 G13 B13 R14 G14
> +    mova m0,m6
> +    pshufb m0, [mask_evenword] ; B2 R3 B6 R7 B10 R11 B14 R15 -- -- -- -- -- -- -- --
> +    mova m4, m2
> +    pshufb m4, [mask_evenword] ; G3 B3 G7 B7 G11 B11 G15 G15 -- -- -- -- -- -- -- --
> +    punpcklwd m0, m4
> +    pshufb m3, [mask_oddword]  ; R0 G0 R4 G4 R8 G8 R12 G12 -- -- -- -- -- -- -- --
> +    pshufb m6, [mask_oddword]  ; B0 R1 B4 R5 B8 R9 B12 R13 -- -- -- -- -- -- -- --
> +    mova m5, m0
> +    mova m7, m1
> +    punpcklwd m3, m6 ; R0  G0  B0  R1  R4  G4  B4  R5  R8  G9  B8  R9  R12 G12 B12 R13
> +    punpckldq m7, m5 ; G1  B1  R2  G2  B2  R3  G3  B3  G5  B5  R5  G5  B6  R7  G7  B7
> +    punpckhdq m1, m0 ; G9  B9  R10 G10 B10 R11 G11 B11 G13 B13 R14 G14 B14 R15 G15 B15
> +    mova m0, m3
> +    mova m2, m7
> +    pshufb m0, [mask_dw01to03] ; R0 G0 B0 R1 -- -- -- -- -- -- -- -- R4 G4 B4 R5
> +    pshufb m2, [mask_dw01to12] ; -- -- -- -- G1 B1 R2 G2 B2 R3 G3 B3 -- -- -- --
> +    por m0, m2                 ; R0 G0 B0 R1 G1 B1 R2 G2 B2 R3 G3 B3 R4 G4 B4 R5
> +    mova m2, m3
> +    mova m4, m7
> +    pshufb m2, [mask_dw2to2]   ; -- -- -- -- -- -- -- -- R8 G8 B8 R9 -- -- -- --
> +    pshufb m4, [mask_dw23to01] ; G5 B5 R6 G6 B6 R7 G7 B7 -- -- -- -- -- -- -- --
> +    por m2, m4
> +    mova m4, m1
> +    pshufb m4, [mask_dw0to3]   ; -- -- -- -- -- -- -- -- -- -- -- -- G9 B9 R10 G10
> +    por m2, m4                 ; G5 B5 R6 G6 B6 R7 G7 B7 R8 G8 B8 R9 G9 B9 R10 G10
> +    pshufb m3, [mask_dw3to1]     ; --- --- --- --- R12 G12 B12 R13 --- --- --- --- --- --- --- ---
> +    pshufb m1, [mask_dw123to023] ; B10 R11 G11 B11 --- --- --- --- G13 B13 R14 G14 B14 R15 G15 B15
> +    por m1, m3                   ; B10 R11 G11 B11 R12 G12 B12 R13 G13 B13 R14 G14 B14 R15 G15 B15

Probably faster to do fewer shuffles in favor of masking instead, e.g.
something along the lines of

rgb_shuf1: db  0,  1,  6,  7, 12, 13,  2,  3,  8,  9, 14, 15,  4,  5, 10, 11
rgb_shuf2: db 10, 11,  0,  1,  6,  7, 12, 13,  2,  3,  8,  9, 14, 15,  4,  5
rgb_shuf3: db  4,  5, 10, 11,  0,  1,  6,  7, 12, 13,  2,  3,  8,  9, 14, 15
rgb_mask1: db -1, -1,  0,  0,  0,  0, -1, -1,  0,  0,  0,  0, -1, -1,  0,  0
rgb_mask2: db  0,  0, -1, -1,  0,  0,  0,  0, -1, -1,  0,  0,  0,  0, -1, -1
rgb_mask3: db  0,  0,  0,  0, -1, -1,  0,  0,  0,  0, -1, -1,  0,  0,  0,  0
[...]
pshufb m3, [rgb_shuf1] ; r0  g0  r6  g6  r12 g12 r2  g2  r8  g8  r14
g14 r4  g4  r10 g10
pshufb m6, [rgb_shuf2] ; b10 r11 b0  r1  b6  r7  b12 r13 b2  r3  b8
r9  b14 r15 b4  r5
pshufb m2, [rgb_shuf3] ; g5  b5  g11 b11 g1  b1  g7  b7  g13 b13 g3
b3  g9  b9  g15 b15
mova   m7, [rgb_mask1]
mova   m4, [rgb_mask2]
mova   m5, [rgb_mask3]
pand   m0, m7, m3      ; r0  g0  ___ ___ ___ ___ r2  g2  ___ ___ ___
___ r4  g4  ___ ___
pand   m1, m4, m6      ; ___ ___ b0  r1  ___ ___ ___ ___ b2  r3  ___
___ ___ ___ b4  r5
por    m0, m1
pand   m1, m5, m2      ; ___ ___ ___ ___ g1  b1  ___ ___ ___ ___ g3
b3  ___ ___ ___ ___
por    m0, m1          ; r0  g0  b0  r1  g1  b1  r2  g2  b2  r3  g3
b3  r4  g4  b4  r5
pand   m1, m7, m2      ; g5  b5  ___ ___ ___ ___ g7  b7  ___ ___ ___
___ g9  b9  ___ ___
pand   m7, m6          ; b10 r11 ___ ___ ___ ___ b12 r13 ___ ___ ___
___ b14 r15 ___ ___
pand   m6, m5          ; ___ ___ ___ ___ b6  r7  ___ ___ ___ ___ b8
r9  ___ ___ ___ ___
por    m1, m6
pand   m6, m4, m3      ; ___ ___ r6  g6  ___ ___ ___ ___ r8  g8  ___
___ ___ ___ r10 g10
pand   m2, m4          ; ___ ___ g11 b11 ___ ___ ___ ___ g13 b13 ___
___ ___ ___ g15 b15
pand   m3, m5          ; ___ ___ ___ ___ r12 g12 ___ ___ ___ ___ r14
g14 ___ ___ ___ ___
por    m2, m7
por    m1, m6          ; g5  b5  r6  g6  b6  r7  g7  b7  r8  g8  b8
r9  g9  b9  r10 g10
por    m2, m3          ; b10 r11 g11 b11 r12 g12 b12 r13 g13 b13 r14
g14 b14 r15 g15 b15


More information about the ffmpeg-devel mailing list