[FFmpeg-user] Compiling ffmpeg for 64-bit platform

Tarun singhal tsinghal18 at gmail.com
Wed Jun 6 20:04:56 CEST 2012

On Wed, Jun 6, 2012 at 11:23 PM, Carl Eugen Hoyos <cehoyos at ag.or.at> wrote:

> Tarun singhal <tsinghal18 <at> gmail.com> writes:
> > The point is if I go with other options, like using an
> > already built version, I would be acting like a user, but
> > my objective is to explore ffmpeg more and more from lowest
> > possible level to highest possible level.
> Then Win64 may be a bad platform to start, because as I tried
> to explain it contains some bugs because of the Win64 calling
> conventions that - iiuc - are not always understood / thought
> about / found useful by the developers.
> Carl Eugen
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Actually its not start, I have already once cross compiled for win32,
though it was painful, but somehow i managed...but then it hit me that
ffmpeg 64 will be much faster on 64-bit platform rather than ffmpeg 32-bit
(I am having windows7 64-bit). So I am now going to cross compile it for
win64 platform.

But yes i want to clarify one thing, What does this actually means "it
contains some bugs because of the Win64 calling conventions that - iiuc"?
 Does this means that I cant cross compile ffmpeg for win64 until i resolve
those bugs or it means something else?

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