[FFmpeg-user] How to build for static ffmpeg executable

John Pompeii lksm6 at yahoo.com
Thu Jan 21 16:54:08 CET 2016


Thanks for the reply James,
1) I have static libs for all of the media libraries, however the build is not using them.  If I simply remove the *.dll.a libs from the /lib directory as suggested in the reply you are referring to (so that only the static libs are available), I get about 10K unresolved symbol errors from the linker2) libgcc_s_seh, libglib, libstd++, libharfbuzz, etc are not external libraries that I can build, they are part of the environment.  From what I can tell, the linker is instructed to link to shared libraries, and I cant see anything in the configure script that modifies those options.  As I pointed out, the windows binaries that are provided on the ffmpeg site don't contain gcc/gnu dlls and I would assume there is a build configuration that enables that.  Or not?
Maybe another way to ask this question is: How do I replicate the static ffmpeg build for windows? 
 --john

      From: James Darnley <james.darnley at gmail.com>
 To: FFmpeg user questions <ffmpeg-user at ffmpeg.org> 
 Sent: Thursday, January 21, 2016 10:13 AM
 Subject: Re: [FFmpeg-user] How to build for static ffmpeg executable
   
On 2016-01-21 15:52, John Pompeii wrote:
> libbz2-1.dll
> libfontconfig-1.dll
> libfreetype-6.dll
> libgcc_s_seh-1.dll
> libglib-2.0-0.dll
> libharfbuzz-0.dll
> libiconv-2.dll
> libintl-8.dll
> liblzma-5.dll
> libopenjpeg-5.dll
> libstdc++-6.dll
> libtheoradec-1.dll
> libtheoraenc-1.dll
> libwavpack-1.dll
> libwinpthread-1.dll
> libx265.dll
> libzimg-2.dll
> SDL.dll

As you were told on ffmpeg-devel: build these *external* libraries as
static libraries.

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